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🌟 Claim your spot on Catan — where strategy meets social thrill!
CATAN 5th Edition is the iconic strategy board game celebrating 25 years of immersive gameplay. Featuring 19 hexagonal terrain tiles, 60 wooden roads, and dynamic dice mechanics, it challenges 3-4 players to trade, build, and negotiate their way to victory on a uniquely randomized island. With simple rules and deep strategy, CATAN offers 1-2 hours of engaging, social fun that has earned global acclaim and a devoted fanbase.

















| ASIN | B00U26V4VQ |
| Age Range Description | All |
| Are Batteries Required | No |
| Best Sellers Rank | #417 in Toys & Games ( See Top 100 in Toys & Games ) #9 in Board Games (Toys & Games) |
| Brand Name | CATAN |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts, No Warning Applicable |
| Color | Multicolor |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.8 4.8 out of 5 stars (39,441) |
| Edition | Standard Edition |
| Educational Objective | playing |
| Estimated Playing Time | 1 Hours |
| Genre | Strategy |
| Global Trade Identification Number | 00029877030712 |
| Included Components | 95 Resource Cards, 25 Development Cards, 16 Wooden Cities tokens, 20 Wooden Settlements, 60 Wooden Roads, 4 "Building Costs" cardboard reference tiles, 2 Special cardboard tiles: "Longest Road" & "Largest Army", 19 Terrain Hexes (Tiles), 6 Sea Frame Pieces, 9 Harbor Pieces, 18 Circular Number Tokens (Chits), 2 Dice (1 Yellow, 1 Red), 1 Robber, 1 Games Rules & Almanac Booklet |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 11.8 x 9.5 x 3.3 inches |
| Item Dimensions L x W | 11.63"L x 9.5"W |
| Item Part Number | MFG3071 |
| Item Type Name | Board Game |
| Item Weight | 907 Grams |
| Language | English, English |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 1500 |
| Manufacturer Minimum Age (MONTHS) | 120.0 |
| Manufacturer Part Number | CN3071 |
| Manufacturer Warranty Description | Lifetime Warranty Against Manufacturer'S Defects |
| Material Type | Cardboard |
| Minimum Age Recomendation | 120 |
| Model Number | CN3071 |
| Number of Items | 1 |
| Number of Players | 3-4 |
| Operation Mode | Manual |
| Rulebook Availability | Printed Included |
| Set Name | CATAN |
| Size | One Size |
| Subject Character | Catan |
| Theme | Strategy |
| UPC | 029877030712 |
| Unit Count | 1.0 Count |
H**R
Fantastic family game, but delivery was an issue
The package for this order was unfortunately never delivered, which was frustrating. That said, I am reviewing the game itself because we already own multiple copies and play it regularly as a family. Ease of learning: The rules are straightforward once you play a round or two. New players usually understand the basics quickly, and after one game everyone feels comfortable. Pacing and speed: A typical game lasts about 1 to 2 hours depending on the number of players. The pacing is great for family night, long enough to feel strategic but not so long that it becomes exhausting. Fun to play: This is where Catan really shines. Trading, building, and negotiating keeps everyone engaged. There is constant interaction, which makes it much more exciting than games where players just take turns quietly. Art quality and color: The board design and artwork are clean and classic. The colors are distinct and easy to follow during gameplay, which helps keep everything organized. Overall, delivery aside, Catan is one of our favorite family games. We own multiple copies and it consistently delivers a great 1 to 2 hour family experience filled with strategy, conversation, and fun competition.
M**Y
Very engaging and good for families
Great family game for older kids older than 12. It is easy to learn but the game play can be different each time. We are obsessed with this game and love all the additions available to keep the entertainment going. It has definitely helped my kids gave insight to what is a good strategy and the risks.
A**A
Fun Best Quality Game
Great quality game that gives pleasure to players of different ages. At 63 I am playing the game weekly with my son who makes it interesting enough for someone like me who is less interested in games and likes more reading. Engaging an not too complicated.❤️
A**T
Finally upgraded to the 6th Edition - here’s what’s actually different.
Make sure you buy the newest edition direct from Catan: https://amzn.to/48HDo0f I’ve been playing Catan since the early 2000s, but my old 4th edition box was literally held together by duct tape and nostalgia. I finally pulled the trigger on the new 6th Edition (the 2025 refresh), and honestly? If you’re a new player or someone still rocking a beat-up copy from ten years ago, this is the version to get. What’s actually "New" in the 6th Edition? The biggest win for me isn’t the gameplay (it’s still the same "wood for sheep" chaos we love), but the quality of life updates. • The Card Trays: This sounds like a small thing, but 6th Ed. finally includes built-in card holders. No more messy piles of resource cards sliding across the table or blowing away if someone breathes too hard. • Component Size: The roads and settlements feel slightly "chunkier" and more substantial in your hand compared to the older versions. • The Rulebook: If you’re a beginner, the new manual is way less intimidating. It’s laid out more like a "walkthrough" than a legal document. They also changed some terms—"Lumber" is now just "Wood" and "Grain" is "Wheat," which is what everyone called them anyway. • The Art: The hexes have a more "natural" look now. It’s a bit more vibrant and modern without losing that classic Catan vibe. A quick heads-up for veterans: If you’re planning on mixing this with your old 5th edition expansions (like Seafarers), the card backs have been slightly redesigned. It doesn’t break the game, but you might notice the difference in the deck. Also, the box is a bit bigger now to fit everything better, which is great for organization but a squeeze on my already full board game shelf. Bottom line: If you’ve never played, start here. It’s the definitive version of the "gateway" board game. If you’re an old-timer looking to refresh your set, the card trays and component upgrades make the 6th Edition worth the swap. Just remember: No matter which edition you buy, nobody is going to trade you their brick. Just accept it. 😎
P**A
Fantastic Game!
Can't believe how late we are to this party. Such a fantastic game!!! Strategy and fun. Just get it!
C**W
Fun family game
Game is a lot of fun. My husband had been talking about this game for a long time so it was purchased as a Christmas gift to him from our kids. We had a great family game night. Instructions were simple enough. Not sure a child under 10 would be able to play independently, but 7 or 8 years old could probably play with assistance. Didn’t take as long as a game like monopoly, but took us about an hour with 4 players. Game makes you want to think ahead for some strategy. Also, my first order didn’t arrive. It was marked as delivered. I contacted my post office, made community posts, and no one had seen it. Amazon said No Problem and quickly sent me a replacement package. Great customer service.
J**I
Great Game, A Little Complicated to Learn, Takes a Long Time to Play
We are 50+ years old and have dinner and game night on Friday nights with friends. This has been our go-to game now for 5 years. You can only play with up to four players with the basic box, so we also have the expansion pack, which allows up to six players. The game board and pieces are of great quality, and you can store the 6-player expansion pieces in the basic game box. It takes a bit to learn to play. When we first explain the rules to new people, they feel overwhelmed, but once you start to play, it all comes together. It does take a long time to play, so make sure to set aside a few hours. I also recommend getting the Seafarer's expansion. That provides many additional scenarios which keep the game exciting even when played once a week for five years! If you do get the expansion pieces, look closely, and you can see that the pieces are marked with a very faint "+" to make it easy to separate them back out from the base game (see picture). My husband didn't notice that and wrote "CE" (for Catan Expansion) on the back of the expansion pieces, which was unnecessary.
J**H
Catan is a modern classic for a reason. It strikes a great balance between strategy and accessibility, making it ideal for both new players and more experienced board gamers. The rules are simple to learn but there is enough depth to keep every game feeling different. The core gameplay focuses on gathering resources, trading with other players, and building roads and settlements to expand your presence on the island. The trading system is what really brings the game to life. It creates plenty of fun interactions and keeps everyone engaged throughout. The components are good quality and the modular board setup means no two games feel the same. A typical session takes about an hour, which makes it perfect for an evening game without feeling too long. Catan is designed for three to four players. There is also a separate expansion that allows you to play with five or six players which works very well and keeps the experience just as enjoyable. Overall, Catan is a fantastic entry point into modern board gaming. It offers a satisfying mix of luck and strategy, strong replay value, and a level of social interaction that makes every session memorable. If you enjoy games that reward planning and negotiation, Catan is a great choice for your collection and excellent value for money.
S**O
It is really good for daddy and son
J**.
Great game and great quality.
T**G
Story: I awoke one morning on the island of Catan, at the time I didn't know I was on some island in the middle of nowhere. After walking around all day, I ended up strolling down a hill, towards the sunset, hoping it would take me away from the madness of hexagon terrains covered with fields, forests and mountains. People were all around trading their beloved sheep for a piece of grain, or a chunk of rock for an entire tree. Hiding behind one tree that someone had just given away for a brick, was a robber. Dressed in grey, he was waiting patiently, and I soon found out what he was awaiting for as two hopeless pillocks came along and rolled a couple of dice along the ground. They rolled a 7, and quickly the robber came flying out and smashed them both over the head with a tree branch and rode one of their sheep off in to the sunset. I don't know what was more bizarre, the sheep riding robber, or the fact two people just stopped to roll a couple of dice in the middle of a path as if it was a normal day, and as if they hadn't got anything else better to do. Further on in to my journey, I discovered more people, building roads, Knights hitting people and taking things to give to other people, and others begging for ore... I carried on walking to get away from this crazy world, but I was trapped on an island of pure insanity. The only way off, wait for the Seafarers to bring their boats, and even then they would take me to more madness. It's fine though, 'Scotty, one to beam up'. ARGH! No wait, it's more madness in space. I just saw a Klingon Robber smash someone's skull in to steal their Oxygen! - - - - Review: The game known as Catan, or to the more experienced a tabletopper, Settlers of Catan. Created by Klaus Teuber, he's created many more versions since he first started this back in 1995, which include Star Trek and Game Of Thrones. It's sold millions upon millions of copies and remains one of the best board games that too many people still don't know about. This is a trading game that's easy to learn for 3 or 4 players, but could end up making you hate dice more than ever, but you'll still be playing it for years. It can be turned in to a 5 or 6 player game with the expansion, and that's a joy in itself. You build the board by creating a hexagon seascape, and fill it with an island using 19 hexagon pieces of different types of terrain that provide resource. Of course, when you play your first game of Catan, you'll use the standard rule names for resource like lumber, grain and wool. It'll soon turn in to wood, wheat and sheep. The classic line of course while trading is "Do you have wood for sheep?" It even went as far as The Big Bang Theory in an episode called The Recombination Hypothesis. Make sure you look that one up if you haven't seen it. The innuendos are incredible. On setting up the game, you have a nice looking island with different land masses like mountains, forests, and even one tile that has a desert. This really is a dirty place because it's the original home of a robber. More on that entity in a moment. Each tile gets a number. This can be set up from the Game Rules and Almanac you get with the game, or you could be really daring and mix up all the tiles before placing them down, and that goes for the circular numbers which are placed on each tile as well. Mixing them up seriously creates a challenge, and always makes for a different game every time and gives it more longevity. Now the board is ready, everyone takes their coloured pieces which consist of 15 roads, 5 settlements and 4 cities, and also have a Building Cost card which comes in very handy. Try and play the game without fiddling with your game pieces. Apart from playing the game properly, you'll be building things with them every chance you get. To kick off the game, choose the starting player who puts down a settlement and a road in between the terrains (on the corners of the hexes), or even on the edge of the island near the sea if you wish. Then players go clockwise. Once it gets to the last player, they take their turn and then have another turn and then placements go anti-clockwise so everyone ends up having two settlements and two roads on the board. On the players second placements, whatever the settlement is touching for example, two forests and a pasture (which will soon be called sheep), you'd get two wood cards and a sheep... I mean wool card. These cards can be used to build things, as long as you have all the required cards, which you collect, trade and spend throughout the game. Important rules, each settlement placed at the start has to have their road placed next to that piece so it's always a good idea to observe the board before placing anything, and also settlements/cities cannot be next to each other, there is a two space rule for all settlements/cities. That becomes very clear and easy from the first game. After placing all the pieces, the game begins with the throw of the dice by the player who first put down their settlement and road (who is also the last person, which is fun). When the dice land, whatever number comes up, players with settlements touching terrain of that number get the resource cards. Later on, when players have cities, any city touching a terrain would get two cards. It's quite a simple game, but the dice decide your fate more than anything. Great fun though. When it's a players turn, after doing the rolling and getting resource phase, trading can take place. It's only between the current players turn and everyone else. Players cannot trade with each other if it's not their turn. Let's talk about that dirty Robber. This originally sits in the desert, but once a 7 is rolled, or if someone uses the Knight Development Card, it can be moved and placed on any number on the board, which blocks that number until the robber is moved to another one. So if the Robber is placed on a '5', if anyone has a Settlement or City next to that terrain with that covered number, they wont get any resource cards connected with it until it's moved. It's evil, especially if you get a game where the 7 comes out constantly, and it does happen. By the way, whoever places the robber and puts it on a number that's connected to another players Settlement or City, they can steal a random card from them, if two people are next to that terrain, the robbing player chooses only one person to steal from. Like I said though, evil. Every player has a Building Cost card to show what you need to build roads, more settlements, cities, and development cards which can end up putting anyone who buys them in a strong position. These development cards hold such things as Knights, when used can move the robber on the board to a new number, usually someone you want to block and/or steal a card from. Handy tip about the Knight card, you can use it before rolling when it comes to your turn, always fun to steal someone's card before things really kick off. There are also Monopoly cards which gives you the power to say any resource and every player gives you ALL of what they have of that resource. There are cards that give you Victory points, which gets you that little bit closer to winning the game, and these are revealed as soon as you have 10 points to be victorious, but never shown until the end. All development cards can only be used once, and you can't use a development card as soon as you buy it unless it's the Victory point card that gets you to your 10th point. Yes, 10 points, that's all you need for victory, to be the lord of the sheep and master of bricks. The King of wheat and a God of the forests. It doesn't sound much does it? 10 points. Good news, everyone when they set up the game starts on 2 points for having two Settlements, which are worth a point each. Get a City to replace a Settlement, it's worth 2 points, so you're aiming to get as many Settlements and Cities on the board as possible. But games can go on for an hour or two before there is a victor, and even longer if you have the 5-6 player expansion. It's brilliant. Winning is earnt through strategy, but every roll you want certain numbers to give you the resource to build what you need. It doesn't always work out as you plan. Other things that can get you the 10 points are the bonus missions. If you have the longest road, you claim the Longest Road card which is worth 2 points, and also the Largest Army card, also worth 2 points, for anyone who has the most Knight cards. This can take time, they're only available when someone has a road length of five, and three Knight cards. They can be taken though from anyone who manages to get more, meaning they lose the 2 point advantage and the new player gains it. I think having these cards puts you on more edge than anything. Having a Settlement or City at one of the Harbours is brilliant and gives a player a huge advantage. There are regular harbours that you can trade three of your resource cards for one different resource card, this is known as Maritime Trade. There are special harbours where you can trade two specific resources for one different card. If you manage to have a settlement next to the wheat for example, and wheat is doing really well for you, and you build a settlement next to a harbour that can trade two wheat for a different resource, you're laughing all the way to the bank. The less you can trade for what you want is a path to winning Catan. There are all kinds of different versions out now, along with expansions. There's even a card game called Struggle For Catan, and a brilliant little dice game that wont take up 2 hours of your life. If you're a veteran at board games like me, growing up with games like Cluedo and Monopoly, you'll appreciate this game for the rest of your life. It's an amazing game and there's a reason why it's still going strong after 25 years. Don't just sit there... Game!
J**E
Por años, mis hijos y yo disfrutamos a jugar Risk. Pero mi hija escuchó algo de este juego, Catan, y ahora es nuestro nuevo favorito! Tienes que usar mucho estrategia para ganar el juego, también de negoción. Encantamos este juego!!! Mis hijos están graduando la prepa ahora.
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