---
product_id: 1208513
title: "Final Fantasy IV"
price: "€ 146.97"
currency: EUR
in_stock: true
reviews_count: 13
url: https://www.desertcart.at/products/1208513-final-fantasy-iv
store_origin: AT
region: Austria
---

# CG cutscenes 3D graphics Voice acting Final Fantasy IV

**Price:** € 146.97
**Availability:** ✅ In Stock

## Summary

> 🎉 Level Up Your Adventure!

## Quick Answers

- **What is this?** Final Fantasy IV
- **How much does it cost?** € 146.97 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.at](https://www.desertcart.at/products/1208513-final-fantasy-iv)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Augment System:** Customize your characters with unique abilities for a tailored gameplay experience.
- • **Immersive Audio:** Enjoy top-notch voice acting that enhances the emotional depth of the story.
- • **Dynamic Gameplay:** Engage in strategic battles with a versatile party that adapts to your playstyle.
- • **Stunning Visuals:** Experience breathtaking 3D graphics that bring the game world to life.
- • **Epic Storytelling:** Dive into a captivating narrative that keeps you on the edge of your seat.

## Overview

Final Fantasy IV is a groundbreaking RPG that combines stunning 3D graphics, captivating CG cutscenes, and exceptional voice acting to deliver an unforgettable gaming experience. With the innovative Augment System, players can create a unique party by assigning special abilities, ensuring a personalized and dynamic gameplay journey.

## Description

Final Fantasy IV

Review: A landmark in JRPG history revitalized and elevated to new heights - Oh how I miss the era of 90's games, where the JRPG was king. There were many gems during that time, but Final Fantasy IV will always have a special place in my heart. The definition of a JRPG classic, FFIV was a pioneer landmark that truly ushered in an age where video games could tell a complex story just as well as any movie or novel. While many Final Fantasies came after this one, most of which can be argued to be "greater"/better, FFIV's status as a classic cannot be denied, and I'm happy to say this remake of it is worthy of the original in every way. First off, the original FFIV is a beloved entry in the series for a number of reasons. In many ways, it was the first of its kind in terms of storytelling in games. It has a rich world filled with likable, memorable characters with motives that make each easy to relate to and root for. The story is filled with events both exciting and poignant, many of which are truly unforgettable. The whole experience is saturated with charm and a tangible sense of adventure. The gameplay follows the traditional JRPG formula to great effect, with a wonderful balance in its RPG elements. Nobuo Uematsu's soundtrack for this game is legendary, giving the already exciting story even more grandeur and gravitas. The game is definitely one of the best entries to grace the Final Fantasy series, and I hold it in high esteem in my heart alongside FFVI, VII, and IX. It's a lovely game. That been said, when you get a chance to play a remake with so much effort put into it, and from the same core team that worked on the original so many years ago no less, you take it, and you thank yourself and the gaming gods you did. This is, without a doubt, my personal favorite version of FFIV. Why is this my favorite version of Final Fantasy IV? After all, you can get the game in its original SNES form (including digital rerelease form for the VC and PSN), as well as ports for the PS1 and GBA , and an even more recent, arguably more retro remake in the form of FFIV: The Complete Collection for the PSP which contains both FFIV's sequel AND a brand new interquel. So again, you're probably wondering why this is my preferred version. Let me tell you... - The script. The script in the original SNES release, when it was known as FF II in the US, is imfamously known to be terribly botched. The localization team back then had no idea what they were doing. For this DS remake, however, Square went all out and had Tom Slattery translate this new version's script (the stellar Chrono Trigger DS translation was his work as well). The result is a script that finally gives the timeless story of Cecil and his companion the grandeur, depth, and sophistication it has always deserved. This is, without a shadow of a doubt, thee vest best translation of Final Fantasy IV. It has a tremendous amount of depth and nuance to it, and this story has never been more enjoyable to take it. It also has a great deal of levity and humor to the mix as well, including the "YOU SPOONY BARD!" line lovingly preserved. It's a wonderful balance that makes the story so compelling and charming. Complimenting this script in certain places are excellent cutscenes with voice overs from voice actors renowned in the business for their skill and ability, and they hit it out of the park here. Almost every character benefits a lot by their voice actor and new script. Not only that, but some characters' stories have been expanded to include more depth and background, which is also very much welcomed. Knowing that the same core team as the original wrote these new parts makes the entire story in this game feel brand new again. This, in my opinion, is the most compelling reason to view this as the definitive version of FFIV. - The engaging changes to the gameplay. In order to make this game appeal to veterans of the original game, the development team worked hard to give this game a much increased level of difficulty, and they definitely succeeded. This version is hard as nails in terms of its combat. Enemies hit a lot harder. Bosses are so difficult, you really need to learn the right strategy just to stand a chance at beating them. While some may chafe at the difficulty of this game, I personally thought it made it more engaging. You are required to be quick with your fingers and your mind as you enter battles, employing proper strategies to stay on top. I really enjoyed this myself. There's also a new "Augment" system in place that allows you to teach certain skills and abilities (ones that used to be limited to certain characters) to anybody of your choosing. This new system allows for even more strategy and planning, as you can combine abilities in ways that lead to devastatingly powerful characters. For instance, teaching Cover and Yang's Kick augment to Cecil allows him to retaliate after defending an ally from attack with a super powerful blow to, not just the enemy who attacked, but every enemy. Talk about a powerful combination! This augment system made what was already a fun JRPG into an even more engaging experience. - The visual enhancements. This tends to be the most controversial aspect to the game that turns people away. No one will deny that the environments and enemies look fantastic. Battle screens look splendid, the overworld is charmingly colorful, the towns all have distinctive personalities, and the visuals shine even in close-up scenarios in the cutscenes. What people seem to have a problem with are the "chibified" models for the main characters, but I personally like them a lot. I don't understand why some think they're untrue to the originals. If you look up promotional art for the game from its release, they looked a lot like the characters do in this game, except now they're a lot more detailed. Heck, they look like the PSP version's do but in a 3-D world. I find they are given more emotional expression in this style. I don't get the hate. I think the visuals in this game are pretty gorgeous, and they really seem to push the DS beyond its capabilities. As far as I'm concerned the visuals are a win in this game. - The audio enhancements. Like I said earlier, Nobuo Uematsu's soundtrack for this game is splendid, filled with a sweeping grandeur that still sounds great. For this remake, they remade the wonderful compositions with much more lush orchestration that befits such a moving score. Anyone who hears this game's version of Interlude, The Red Wings, the Overworld Theme, all of the battle music, etc. are in for a genuine treat. Wonderful job here! Like I said earlier, the voice acting in this game is another audio aspect that could have been disastrous but turned out great here. Let me be clear, I am not bashing any other version of FFIV with this review. I love the PSP Complete Collection version of this game a lot myself, but with the aspects mentioned above, it is my personal opinion that this DS remake is, hands down, the best version of Final Fantasy IV available. The original was and still is a wonderful game to take in, with many timeless aspects, but with the DS remake, you get what was already a classic elevated to the level of a masterpiece. Square did great with this one. IF ONLY they would give Final Fantasy VI the same kind of treatment for the 3DS! So buy it, prepare for an amazing tale of redemption, friendship, and adventure, rediscover a landmark in video game history.
Review: This is probably the best version of Final Fantasy IV - This is probably the best version of Final Fantasy IV. It has content not present in later or prior releases like Whyt and related minigames, as well as the augment system which, while present in later versions, is messed with in the PC/iOS/AND releases. You can't go wrong with FFIV. It has an ATB system (this is the game that introduced it!) where you have gauges that slowly fill up and allow you to do an action with that character once their ATB gauge is full. If you set the battle system to "Active" in the options, enemies will attack you even while you're selecting spells or items, which forces you to think on your feet. There's also plenty of unique equipment you can get throughout the game, particularly the incredibly rare and hard (tedious) to get Onion equipment and other equipment added in this version. Only equipment equipped to your hands will show up on your character, for better or for worse. Still, the equipment that does show up looks cool, and the various special effects are exciting. The visuals are great, and will not make your eyes bleed like other DS games. Some people hate the slightly chibi art style, but I think it works rather well. FFIV DS has colorful and pleasing visuals, and this version is no different! The OST is amazing. The tracks do a good job of not only setting the mood, but getting an emotional reaction out of the player. Since FFIV DS was my first experience with FFIV, I decided to listen to the original OST to see how different it was, and they seemed to have stayed very faithful. I'm impressed, since usually remakes butcher/change the OST so much it becomes unrecognizeable. Here, it seems like they made higher quality versions of each track, which is what every remake should do, provided that the OST was already good in the original. (some minor spoilers about the plot here) The plot is not necessarily completely original, but it doesn't need to be. It's still unique enough that I care about it. It could be the world that it's set in, how strange and mysterious the world is, but the plot itself is still entertaining. Fetching crystals, conspiracies about the king, the main protagonist's girlfriend getting captured...oh, and the world of FFIV is larger than it first appears! The characters, like the plot, aren't original, but you still might find yourself caring about them. The voice acting is likely the reason for this, as while the voice acting is so Shakespearian you might cringe, you find that you like it anyways. It's like how the VA in Castlevania: Symphony of the Night is so bad, yet it has charm because of it. You have your angsty ninja, somewhat tsundere summoner girl, pretty/feminine white mage who also happens to be the main protag's girlfriend...again, they aren't exactly unique, but they are lovable. The previously mentioned augment system was introduced with this version. How it works is that at certain points in the game, places or people will have abilities that you can receive from them and put on other party members. Once you use an augment on a party member, there's no taking it back unless you reset. You may take it out of their command menu so that it doesn't show up in battle, but you cannot assign that ability to another party member, unless you get another copy of said augment and use it on them. Now, previously unique abilities like Yang's Focus can be applied to someone like Kain or Cecil. While this is a good thing, it has some major drawbacks. You can miss certain augments. Also, if you forget to obtain some augments or don't find them before you beat the game once and go onto your New Game Plus, you're forever screwed out of that copy of that augment. So basically, if you want a true 100% run, you'll likely need to hit up GameFAQs or another site that hosts guides. All in all, do not pass this up if you're a JRPG fan and want to enjoy the best version of a classic. While it's not flawless, it's easily one of the best RPGs ever, up there with Final Fantasy 6 and 7, Chrono Trigger, and Kingdom Hearts.

## Features

- Witness the dramatic and thrilling story of this mythical game world brought to life through astounding 3D graphics, gorgeous CG cutscenes and top-notch voice acting
- Create a versatile party using the all-new Augment System - a dynamic system that allows the player to assign special abilities to characters

## Images

![Final Fantasy IV - Image 1](https://m.media-amazon.com/images/I/51f-UxJz+TL.jpg)

## Questions & Answers

**Q: Should i buy this or chrono trigger instead (keep in mind i don't play many rpgs and am looking for a relatively simple game with a good story)?**
A: If you are looking for a great story, and an easy to play game, look no further than FF4.  Chrono Trigger is also amazing, but in it, you have to choose which characters to play with.  In FF4, you get to use them all.

**Q: is this the one with Kefka?**
A: No. The one with Kefka is Final Fantasy VI, or Final Fantasy 6. It was originally released as Final Fantasy III in the U.S.This is the one with Cecil, Rosa, Golbez, etc.

**Q: If you level up, is the game still incredibly difficult to progress? What is the best walkthrough/strategy guide for this game?**
A: I purchased the game as a gift. However, I was able to see my roommate play the game all the way through. From what I saw, no matter how much he grinded to level up, things were still difficult. As for strategy, I'm not sure. Save often would be my best advice.

**Q: How does it compare to the original game on snes? (when it was called ff2)**
A: Updated 3D graphics, some voice overs, and a slightly updated translation, but it's basically the same game with a few mostly good tweaks.

## Customer Reviews

### ⭐⭐⭐⭐⭐ A landmark in JRPG history revitalized and elevated to new heights
*by R***A on January 21, 2014*

Oh how I miss the era of 90's games, where the JRPG was king. There were many gems during that time, but Final Fantasy IV will always have a special place in my heart. The definition of a JRPG classic, FFIV was a pioneer landmark that truly ushered in an age where video games could tell a complex story just as well as any movie or novel. While many Final Fantasies came after this one, most of which can be argued to be "greater"/better, FFIV's status as a classic cannot be denied, and I'm happy to say this remake of it is worthy of the original in every way. First off, the original FFIV is a beloved entry in the series for a number of reasons. In many ways, it was the first of its kind in terms of storytelling in games. It has a rich world filled with likable, memorable characters with motives that make each easy to relate to and root for. The story is filled with events both exciting and poignant, many of which are truly unforgettable. The whole experience is saturated with charm and a tangible sense of adventure. The gameplay follows the traditional JRPG formula to great effect, with a wonderful balance in its RPG elements. Nobuo Uematsu's soundtrack for this game is legendary, giving the already exciting story even more grandeur and gravitas. The game is definitely one of the best entries to grace the Final Fantasy series, and I hold it in high esteem in my heart alongside FFVI, VII, and IX. It's a lovely game. That been said, when you get a chance to play a remake with so much effort put into it, and from the same core team that worked on the original so many years ago no less, you take it, and you thank yourself and the gaming gods you did. This is, without a doubt, my personal favorite version of FFIV. Why is this my favorite version of Final Fantasy IV? After all, you can get the game in its original SNES form (including digital rerelease form for the VC and PSN), as well as ports for the PS1 and GBA , and an even more recent, arguably more retro remake in the form of FFIV: The Complete Collection for the PSP which contains both FFIV's sequel AND a brand new interquel. So again, you're probably wondering why this is my preferred version. Let me tell you... - The script. The script in the original SNES release, when it was known as FF II in the US, is imfamously known to be terribly botched. The localization team back then had no idea what they were doing. For this DS remake, however, Square went all out and had Tom Slattery translate this new version's script (the stellar Chrono Trigger DS translation was his work as well). The result is a script that finally gives the timeless story of Cecil and his companion the grandeur, depth, and sophistication it has always deserved. This is, without a shadow of a doubt, thee vest best translation of Final Fantasy IV. It has a tremendous amount of depth and nuance to it, and this story has never been more enjoyable to take it. It also has a great deal of levity and humor to the mix as well, including the "YOU SPOONY BARD!" line lovingly preserved. It's a wonderful balance that makes the story so compelling and charming. Complimenting this script in certain places are excellent cutscenes with voice overs from voice actors renowned in the business for their skill and ability, and they hit it out of the park here. Almost every character benefits a lot by their voice actor and new script. Not only that, but some characters' stories have been expanded to include more depth and background, which is also very much welcomed. Knowing that the same core team as the original wrote these new parts makes the entire story in this game feel brand new again. This, in my opinion, is the most compelling reason to view this as the definitive version of FFIV. - The engaging changes to the gameplay. In order to make this game appeal to veterans of the original game, the development team worked hard to give this game a much increased level of difficulty, and they definitely succeeded. This version is hard as nails in terms of its combat. Enemies hit a lot harder. Bosses are so difficult, you really need to learn the right strategy just to stand a chance at beating them. While some may chafe at the difficulty of this game, I personally thought it made it more engaging. You are required to be quick with your fingers and your mind as you enter battles, employing proper strategies to stay on top. I really enjoyed this myself. There's also a new "Augment" system in place that allows you to teach certain skills and abilities (ones that used to be limited to certain characters) to anybody of your choosing. This new system allows for even more strategy and planning, as you can combine abilities in ways that lead to devastatingly powerful characters. For instance, teaching Cover and Yang's Kick augment to Cecil allows him to retaliate after defending an ally from attack with a super powerful blow to, not just the enemy who attacked, but every enemy. Talk about a powerful combination! This augment system made what was already a fun JRPG into an even more engaging experience. - The visual enhancements. This tends to be the most controversial aspect to the game that turns people away. No one will deny that the environments and enemies look fantastic. Battle screens look splendid, the overworld is charmingly colorful, the towns all have distinctive personalities, and the visuals shine even in close-up scenarios in the cutscenes. What people seem to have a problem with are the "chibified" models for the main characters, but I personally like them a lot. I don't understand why some think they're untrue to the originals. If you look up promotional art for the game from its release, they looked a lot like the characters do in this game, except now they're a lot more detailed. Heck, they look like the PSP version's do but in a 3-D world. I find they are given more emotional expression in this style. I don't get the hate. I think the visuals in this game are pretty gorgeous, and they really seem to push the DS beyond its capabilities. As far as I'm concerned the visuals are a win in this game. - The audio enhancements. Like I said earlier, Nobuo Uematsu's soundtrack for this game is splendid, filled with a sweeping grandeur that still sounds great. For this remake, they remade the wonderful compositions with much more lush orchestration that befits such a moving score. Anyone who hears this game's version of Interlude, The Red Wings, the Overworld Theme, all of the battle music, etc. are in for a genuine treat. Wonderful job here! Like I said earlier, the voice acting in this game is another audio aspect that could have been disastrous but turned out great here. Let me be clear, I am not bashing any other version of FFIV with this review. I love the PSP Complete Collection version of this game a lot myself, but with the aspects mentioned above, it is my personal opinion that this DS remake is, hands down, the best version of Final Fantasy IV available. The original was and still is a wonderful game to take in, with many timeless aspects, but with the DS remake, you get what was already a classic elevated to the level of a masterpiece. Square did great with this one. IF ONLY they would give Final Fantasy VI the same kind of treatment for the 3DS! So buy it, prepare for an amazing tale of redemption, friendship, and adventure, rediscover a landmark in video game history.

### ⭐⭐⭐⭐⭐ This is probably the best version of Final Fantasy IV
*by D***L on June 27, 2016*

This is probably the best version of Final Fantasy IV. It has content not present in later or prior releases like Whyt and related minigames, as well as the augment system which, while present in later versions, is messed with in the PC/iOS/AND releases. You can't go wrong with FFIV. It has an ATB system (this is the game that introduced it!) where you have gauges that slowly fill up and allow you to do an action with that character once their ATB gauge is full. If you set the battle system to "Active" in the options, enemies will attack you even while you're selecting spells or items, which forces you to think on your feet. There's also plenty of unique equipment you can get throughout the game, particularly the incredibly rare and hard (tedious) to get Onion equipment and other equipment added in this version. Only equipment equipped to your hands will show up on your character, for better or for worse. Still, the equipment that does show up looks cool, and the various special effects are exciting. The visuals are great, and will not make your eyes bleed like other DS games. Some people hate the slightly chibi art style, but I think it works rather well. FFIV DS has colorful and pleasing visuals, and this version is no different! The OST is amazing. The tracks do a good job of not only setting the mood, but getting an emotional reaction out of the player. Since FFIV DS was my first experience with FFIV, I decided to listen to the original OST to see how different it was, and they seemed to have stayed very faithful. I'm impressed, since usually remakes butcher/change the OST so much it becomes unrecognizeable. Here, it seems like they made higher quality versions of each track, which is what every remake should do, provided that the OST was already good in the original. (some minor spoilers about the plot here) The plot is not necessarily completely original, but it doesn't need to be. It's still unique enough that I care about it. It could be the world that it's set in, how strange and mysterious the world is, but the plot itself is still entertaining. Fetching crystals, conspiracies about the king, the main protagonist's girlfriend getting captured...oh, and the world of FFIV is larger than it first appears! The characters, like the plot, aren't original, but you still might find yourself caring about them. The voice acting is likely the reason for this, as while the voice acting is so Shakespearian you might cringe, you find that you like it anyways. It's like how the VA in Castlevania: Symphony of the Night is so bad, yet it has charm because of it. You have your angsty ninja, somewhat tsundere summoner girl, pretty/feminine white mage who also happens to be the main protag's girlfriend...again, they aren't exactly unique, but they are lovable. The previously mentioned augment system was introduced with this version. How it works is that at certain points in the game, places or people will have abilities that you can receive from them and put on other party members. Once you use an augment on a party member, there's no taking it back unless you reset. You may take it out of their command menu so that it doesn't show up in battle, but you cannot assign that ability to another party member, unless you get another copy of said augment and use it on them. Now, previously unique abilities like Yang's Focus can be applied to someone like Kain or Cecil. While this is a good thing, it has some major drawbacks. You can miss certain augments. Also, if you forget to obtain some augments or don't find them before you beat the game once and go onto your New Game Plus, you're forever screwed out of that copy of that augment. So basically, if you want a true 100% run, you'll likely need to hit up GameFAQs or another site that hosts guides. All in all, do not pass this up if you're a JRPG fan and want to enjoy the best version of a classic. While it's not flawless, it's easily one of the best RPGs ever, up there with Final Fantasy 6 and 7, Chrono Trigger, and Kingdom Hearts.

### ⭐⭐⭐⭐ Good classic JRPG, dancing in between the annoying and the absurd
*by J***S on December 10, 2011*

Final Fantasy IV on the DS is mostly a fun game that goes very light on the story, which sometimes borders on the absurd. If you come from the great era of computer RPG's AND have played japanese RPG's, then you know what to expect: there is no element of choice, there is a big focus on level advancement even though your stats are determined automatically, your role is already pre-determined and nothing you can do changes the outcome of events, and, finally, battles play an immense role. ** STORY ** Most people like RPG's because these are games that, usually, can tell a good tale. Well, this is not such game. The story starts out fine and poses and interesting dilemma: you are a knight sent on a dark quest that raises suspicions about the king's judgement even in a loyal soldier such as yourself. After a few events, you are forced to take on a rather personal mission to find out what is happening behind the throne which will lead to a wild, ridiculous series of events involving an ancient evil, companions that come and go and give their lives for your cause so easily that they make dying look fun, and all sorts of beasts and locations taken from a wild mix of all the world's mythologies. Basically, put in a measure of every mystical tale you've heard, every mystical location you know of, and a few crazy, wild tales in a container and mix thoroughly. After playing this game for a while, nothing will surprise you anymore. You will have seen all sorts of absurd creatures and events and will have traveled above and below. I seems to me like this story was written by a 12 year old. I kept expecting to battle ninja-robot-wizards, but I guess they weren't trendy in '91. Don't get me wrong, it's kind of entertaining if you, like me, like fantasy. Don't expect a grandiose tale though, because this isn't one. ** GRAPHICS, SOUND, MUSIC ** Being a DS remake of the original FFIV (FFII on the SNES), it features updated graphics now in 3D polygons. Visual quality is very appealing, but the character models are somewhat lacking. Your characters look like munchkins instead of great heroes, especially when confronted by a boss enemy, that literally towers above you. Sound quality is pretty good for DS standards, and the game even has fully-voiced animated cutscenes. Voices are very well done by professional voice actors, and the animations are very fluent and well executed, in a cartoonish sort of way (don't get me wrong, it's great!). Music is pretty standard JRPG-score. A lot of tunes are somewhat tacky if you will excuse my opinion. But then again, this is a 20-year old game with a new wrapping. ** GAMEPLAY ** In general, the game is fun and exploration is rewarding (literally!). You will see a big variety of locations and battle a huge assortment of enemies. There is too much focus on battling, however. As most JRPG's this one goes light on the role-playing and heavy on the tactical battling. Now, this is the most annoying aspect of this game. While the battles are really fun and demand an effective strategy, you will be facing random encounters every two or three steps no matter where you are: outdoor, dungeons, caverns, palaces, more dungeons, etc. For practical purposes there is no way of avoiding them(*) and you won't see them coming. It's like you hit an invisible enemy that suddenly materializes in front of your eyes. This isn't too bad since you have to grind-for-your-life: enemies will get really strong and you'll have to spend a few hours actually searching for random encounters to increase your level, which in my opinion completely breaks game and story immersion. In other JRPG's such as Square's own Chrono Trigger, you don't have to do nearly as much level grinding, so you can enjoy the story and feel like what you do has some kind of significance. Excessive random battling is game breaking in an RPG, in my opinion. These many battles and the necessity to grind levels separate you from the story which you will be playing at intervals, making this an unnecessarily long game. (*) There is a way of avoiding random encounters, but getting it is itself MORE annoying than random battles, as you need a particular item with a drop rate of less than 1%. ** FINAL THOUGHTS ** While the game itself can be rewarding and entertaining, there are certain design problems with this game that make it feel very frustrating at times. This version includes a Quicksave option (a-la Castlevania: Order of Ecclesia) that lets you save a temporary file anywhere you are in the game, but deletes itself upon loading. Some save points are set way too sporadically, making you replay a couple of hours if you happen to die from an unusually strong random encounter or simply make a mistake. All in all, an entertaining game, but not the greatest one I've played that's for sure. Then again, we computer RPG fans were really spoiled in the 90's, so my RPG standards are set too high. If you have a DS/DSi, you like cheesy fantasy, don't have any other RPG to play on the DS and have a bunch of hours to burn, then sure, get this game. Why not?

## Frequently Bought Together

- Final Fantasy IV
- Final Fantasy III (Renewed)

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