---
product_id: 1433445
title: "Civilization Revolution"
price: "€ 35.08"
currency: EUR
in_stock: true
reviews_count: 13
url: https://www.desertcart.at/products/1433445-civilization-revolution
store_origin: AT
region: Austria
---

# 16 Civilizations Triple unit strength 4-player online Civilization Revolution

**Price:** € 35.08
**Availability:** ✅ In Stock

## Summary

> 🌟 Conquer the World, One Civilization at a Time!

## Quick Answers

- **What is this?** Civilization Revolution
- **How much does it cost?** € 35.08 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.at](https://www.desertcart.at/products/1433445-civilization-revolution)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Engage in Epic Battles:** Compete with up to four players in various modes: team battles, head-to-head, or free-for-all.
- • **Unleash Tactical Power:** Combine up to three units for a formidable army and dominate your foes.
- • **Master the Game Quickly:** Guided tutorials ensure you’re equipped with the skills for global conquest.
- • **Lead Diverse Civilizations:** Choose from 16 unique civilizations, each with its own strengths and strategies.
- • **Console-Optimized Experience:** Designed specifically for PlayStation 3, ensuring seamless gameplay and controls.

## Overview

Sid Meier's Civilization Revolution for PlayStation 3 invites players to lead one of 16 civilizations through strategic warfare and diplomacy. With the ability to combine units for enhanced strength and engage in multiplayer battles, this game offers a rich, console-optimized experience complete with guided tutorials for quick mastery.

## Description

In Civilization, players strive to become ruler of the world by establishing and leading a civilization from the dawn of man into the space age - waging war, conducting diplomacy, discovering technologies, going head-to-head with some of historys greatest leaders, and building the most powerful empire the world has ever known. Sid Meier's Civilization Revolution is a watershed game, offering players a chance to experience the epic empire-building world of Civilization in an all new accessible, visually immersive, and action-packed world specifically designed for the console and handheld gamer. Delivering Civilizations renowned epic single-player campaigns featuring vast re-playability and unmatched addictive gameplay as well as revolutionary features like real-time interaction with leaders and advisors, extensive multiplayer capabilities and integrated video and voice chat, it will completely transport the Civilization series to a level of gameplay that fans have never seen before.

Review: No Tedium - I love this game. It's as fun as Civilization 3 for the PC, but doesn't have the tedium of Civilization 3. You have to make decisions constantly. (Not just make decisions once in a while and carry them out for a while like in Civilization 3). Every game is full of changes and you have to constantly adapt to them. The game has only one bug that I have found so far after completing 5 games. Sometimes, you can't build the World Bank to win an economic victory. I had to win a technological victory instead. I looked it up on the internet and found that other players had found this bug. It may only happen if you are gaining wealth too quickly from what I've experienced and read, but I'm only guessing. I won an economic victory by building it in an earlier game. Otherwise, the game has been bug free. In a normal game, you start out with just a unit of settlers on a random map. There are 4 other civilizations on the map out of a total of 16 civilizations. You use the settlers to build a city wherever you like. A city starts out just working 2 tiles (squares of land) around the city because you only start with two workers in a city. For example, one might work a grassland tile and produce 2 food per turn, while another might work a forest producing two hammers per turn. Hammers are units of industial production. It takes 10 hammers to make a warrior unit to fight and/or explore. It takes a certain number of units of food to increase the city's population by one unit of workers. Once the city has a population of 3 workers, you can create a settler unit (at a cost of 20 hammers) which reduces the city's number of workers by 2. This unit of settlers can move to find a nice spot for another city and found that city. The first warrior should have explored enough to know where. Leaving cities or settlers undefended makes them easy for enemy civilizations to capture and use themselves. There are lots of kinds of military units. Some are especially good at defense. Fortify these in your cities. Some are good for attack. Some can move more spaces per turn than others. Ships can move on the sea and can carry land units across the seas. Aircraft can move across any type of square. A worker working a sea square creates 2 research and possibly some food as well. Do enough research and you learn the technology that you are currently researching. You can then choose the next technology to reasearch. What research you have done determines what types of units you can build and what types of buildings and wonders of the world you can build in any city. A city can change from producing research (vials) to wealth (gold coins) (and back) at any time. When you reach certain levels of wealth you get a bonus. Wealth can also be used to rush (produce instantly) whatever you are building in a city, but it can be costly. Wealth can also be used to build roads between your cities so your land units can quickly move along them. Besides food (apples), industrial production (hammers), research (vials), and wealth (gold coins), you can produce culture in cities. The main way to produce culture is to build temples and cathedrals. High culture can get other civilizations' nearby cities to go over to you and low culture can lead to some of your cities going over to other civilizations. Culture production also leads to more great people, it seems. These people can be used to do one of two things. For example, a great scientist, like Albert Einstein, can permanently double (I think) a city's research if he settles there. He can instead be used to finish researching whatever technology you are currently working on. There are four ways to win. You can conquer all the other civilizations' capitals for a domintation victory. You can reasearch (eventually, after required preceding technologies) space flight and then build a colony space ship and send it to Alpha Cenauri for a technological victory. You can win an economic victory by accumulating 20,000 gold and then building the World Bank. Finally, you can win a cultural victory by getting 20 of the following, great people (like Albert Einstien) and/or wonders of the world and/or culturally gained cities, and building the United Nations. You can lose by being conquered of having another civilization gain a technological, economic, or cultural victory first. In 5 victories, I have won 2 technological victories, an economic victory, a cultural victory, and a domination victory. It takes me about 10 hours (I think) to win. (Losing sometimes takes me much less time. I give up easy.)
Review: One of the PS3s best titles if you don't want to mash buttons - I've been alive through the entire gaming evolution, from Pong to now. As I've gotten older I've gotten tired of button mashing and games that require fast reflexes. I wanted a game that relied more on planning and strategy and boy did this game deliver. I understand that this game is not as deep as the PC versions of Civilization, but you can't sit on your couch when on your PC either, nor play it on your 52" Bravia like I do. Whatever shortcomings the whiners point out are insignificant to the average gamer looking for a great strategy game. It literally never ends with this game. There are varying degrees of difficulty, various civilizations to play as, and four different ways to win any one game. Literally all of the leaders, buildings, and wonders are historically real. The Civilopedia (the in-game instruction manual) gives you historical background on everything and clear instructions on how to play. It is very easy to read and learn, but it does take time. At first I found the game overwhelming, but kept coming back. It was worth it. Each game has a unique map with different assortments of civilizations to compete against, different layouts of terrain and resources. The replay value is literally endless if you like the game. You can also play online and there are various alternate forms of gameplay such as scenarios and a game of the week where you can download a scenario and see how well you play it relative to other players online. You build units, harvest food, aquire technology, engage in diplomacy with other civilizations (even so far as getting them to wage war on other civilizations for you). You can expand your empire to new cities with settlers or take over other people's cities. Spies can be used to infiltrate other cities and take gold, destroy buildings, among other things. You can pursue domination, culture, technology, or economic success. Land, sea, and air can be commanded. And the list goes on, and on, and on. When you look at the big picture of this game and consider its fun, engrossing depth and replay value, it literally is flawless. Bravo, Sid Meier. Edit 3/12/2012 After having played this more and more, I have three additional comments that I think are necessary. The first is that for all of the great things this game provides, there is a graphical problem. If you run the game in 1080p you will have a black border around your screen where the image doesn't completely fill the entire viewing area (less than 10% of the remaining area). After playing for long periods of time, this could lead to a reverse burn-in. I force my PS3 into 720p when playing this game and it solves the problem, with the image filling the screen entirely. I guess the game resolution is not truely 1080p, but some upscale of a lower resolution. Not a big deal, really. On another note, and a very good one, you can download add-ons for this game from the Playstation Network. The really cool part...most of them are free! The final matter, on a very important note, is that as I have played the different difficulty levels more, I'm in awe of the artificial intelligence in the game. As I've moved up to higher levels of difficulty, the game really gets challenging, to the point of frustration. In my opinion, this is the hallmark of a really good game. You can play on the initial difficulty of Chieftain, which is basically a tutorial mode. The next level is Warlord, which seems to be Chieftain difficulty without the tutorial. Next is King which is where you will get beaten if you still are not familiar with every facet of the game and some of the more common strategies. Next level is Emperor, where you will be literally crushed often, even after you have gotten better at King. Finally, the Diety level is staggering in its difficulty. For shiggles try it some time and see how weak your play really is. The computer never has any special advantages or cheats, it's just better than you...until you evolve! Like I said before, it just never, ever ends with this game.

## Features

- Choose from 16 Civilizations throughout history (from Africa to Germany to America to China) to lead to victory
- Triple your strength by combining up to three units into one powerful army and destroy your enemies
- Up to four players can battle as teams, head to head, or have a complete free-for-all online
- Guided tutorials teach players the necessary tools that will put them on the fast track to global dominance
- Custom made for the console

## Images

![Civilization Revolution - Image 1](https://m.media-amazon.com/images/I/71uZ8nWgSiL.jpg)
![Civilization Revolution - Image 2](https://m.media-amazon.com/images/I/71nQ+Mu2MEL.jpg)
![Civilization Revolution - Image 3](https://m.media-amazon.com/images/I/71-SkdnIZXL.jpg)
![Civilization Revolution - Image 4](https://m.media-amazon.com/images/I/711YOTE5UeL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ No Tedium
*by R***G on February 20, 2012*

I love this game. It's as fun as Civilization 3 for the PC, but doesn't have the tedium of Civilization 3. You have to make decisions constantly. (Not just make decisions once in a while and carry them out for a while like in Civilization 3). Every game is full of changes and you have to constantly adapt to them. The game has only one bug that I have found so far after completing 5 games. Sometimes, you can't build the World Bank to win an economic victory. I had to win a technological victory instead. I looked it up on the internet and found that other players had found this bug. It may only happen if you are gaining wealth too quickly from what I've experienced and read, but I'm only guessing. I won an economic victory by building it in an earlier game. Otherwise, the game has been bug free. In a normal game, you start out with just a unit of settlers on a random map. There are 4 other civilizations on the map out of a total of 16 civilizations. You use the settlers to build a city wherever you like. A city starts out just working 2 tiles (squares of land) around the city because you only start with two workers in a city. For example, one might work a grassland tile and produce 2 food per turn, while another might work a forest producing two hammers per turn. Hammers are units of industial production. It takes 10 hammers to make a warrior unit to fight and/or explore. It takes a certain number of units of food to increase the city's population by one unit of workers. Once the city has a population of 3 workers, you can create a settler unit (at a cost of 20 hammers) which reduces the city's number of workers by 2. This unit of settlers can move to find a nice spot for another city and found that city. The first warrior should have explored enough to know where. Leaving cities or settlers undefended makes them easy for enemy civilizations to capture and use themselves. There are lots of kinds of military units. Some are especially good at defense. Fortify these in your cities. Some are good for attack. Some can move more spaces per turn than others. Ships can move on the sea and can carry land units across the seas. Aircraft can move across any type of square. A worker working a sea square creates 2 research and possibly some food as well. Do enough research and you learn the technology that you are currently researching. You can then choose the next technology to reasearch. What research you have done determines what types of units you can build and what types of buildings and wonders of the world you can build in any city. A city can change from producing research (vials) to wealth (gold coins) (and back) at any time. When you reach certain levels of wealth you get a bonus. Wealth can also be used to rush (produce instantly) whatever you are building in a city, but it can be costly. Wealth can also be used to build roads between your cities so your land units can quickly move along them. Besides food (apples), industrial production (hammers), research (vials), and wealth (gold coins), you can produce culture in cities. The main way to produce culture is to build temples and cathedrals. High culture can get other civilizations' nearby cities to go over to you and low culture can lead to some of your cities going over to other civilizations. Culture production also leads to more great people, it seems. These people can be used to do one of two things. For example, a great scientist, like Albert Einstein, can permanently double (I think) a city's research if he settles there. He can instead be used to finish researching whatever technology you are currently working on. There are four ways to win. You can conquer all the other civilizations' capitals for a domintation victory. You can reasearch (eventually, after required preceding technologies) space flight and then build a colony space ship and send it to Alpha Cenauri for a technological victory. You can win an economic victory by accumulating 20,000 gold and then building the World Bank. Finally, you can win a cultural victory by getting 20 of the following, great people (like Albert Einstien) and/or wonders of the world and/or culturally gained cities, and building the United Nations. You can lose by being conquered of having another civilization gain a technological, economic, or cultural victory first. In 5 victories, I have won 2 technological victories, an economic victory, a cultural victory, and a domination victory. It takes me about 10 hours (I think) to win. (Losing sometimes takes me much less time. I give up easy.)

### ⭐⭐⭐⭐⭐ One of the PS3s best titles if you don't want to mash buttons
*by R***N on January 27, 2012*

I've been alive through the entire gaming evolution, from Pong to now. As I've gotten older I've gotten tired of button mashing and games that require fast reflexes. I wanted a game that relied more on planning and strategy and boy did this game deliver. I understand that this game is not as deep as the PC versions of Civilization, but you can't sit on your couch when on your PC either, nor play it on your 52" Bravia like I do. Whatever shortcomings the whiners point out are insignificant to the average gamer looking for a great strategy game. It literally never ends with this game. There are varying degrees of difficulty, various civilizations to play as, and four different ways to win any one game. Literally all of the leaders, buildings, and wonders are historically real. The Civilopedia (the in-game instruction manual) gives you historical background on everything and clear instructions on how to play. It is very easy to read and learn, but it does take time. At first I found the game overwhelming, but kept coming back. It was worth it. Each game has a unique map with different assortments of civilizations to compete against, different layouts of terrain and resources. The replay value is literally endless if you like the game. You can also play online and there are various alternate forms of gameplay such as scenarios and a game of the week where you can download a scenario and see how well you play it relative to other players online. You build units, harvest food, aquire technology, engage in diplomacy with other civilizations (even so far as getting them to wage war on other civilizations for you). You can expand your empire to new cities with settlers or take over other people's cities. Spies can be used to infiltrate other cities and take gold, destroy buildings, among other things. You can pursue domination, culture, technology, or economic success. Land, sea, and air can be commanded. And the list goes on, and on, and on. When you look at the big picture of this game and consider its fun, engrossing depth and replay value, it literally is flawless. Bravo, Sid Meier. Edit 3/12/2012 After having played this more and more, I have three additional comments that I think are necessary. The first is that for all of the great things this game provides, there is a graphical problem. If you run the game in 1080p you will have a black border around your screen where the image doesn't completely fill the entire viewing area (less than 10% of the remaining area). After playing for long periods of time, this could lead to a reverse burn-in. I force my PS3 into 720p when playing this game and it solves the problem, with the image filling the screen entirely. I guess the game resolution is not truely 1080p, but some upscale of a lower resolution. Not a big deal, really. On another note, and a very good one, you can download add-ons for this game from the Playstation Network. The really cool part...most of them are free! The final matter, on a very important note, is that as I have played the different difficulty levels more, I'm in awe of the artificial intelligence in the game. As I've moved up to higher levels of difficulty, the game really gets challenging, to the point of frustration. In my opinion, this is the hallmark of a really good game. You can play on the initial difficulty of Chieftain, which is basically a tutorial mode. The next level is Warlord, which seems to be Chieftain difficulty without the tutorial. Next is King which is where you will get beaten if you still are not familiar with every facet of the game and some of the more common strategies. Next level is Emperor, where you will be literally crushed often, even after you have gotten better at King. Finally, the Diety level is staggering in its difficulty. For shiggles try it some time and see how weak your play really is. The computer never has any special advantages or cheats, it's just better than you...until you evolve! Like I said before, it just never, ever ends with this game.

### ⭐⭐⭐⭐⭐ Best Game Series in my mind
*by J***T on March 1, 2026*

Love the Civ Series. Was so happy to find this for my PS3. Gameplay is fun and the graphics were good. Solid Game, good deal, fast delivery

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.at/products/1433445-civilization-revolution](https://www.desertcart.at/products/1433445-civilization-revolution)

---

*Product available on Desertcart Austria*
*Store origin: AT*
*Last updated: 2026-06-05*