---
product_id: 178659336
title: "TIME Stories Revolution: The Hadal Project"
brand: "asmodee"
price: "€ 45.62"
currency: EUR
in_stock: false
reviews_count: 7
category: "Asmodee"
url: https://www.desertcart.at/products/178659336-time-stories-revolution-the-hadal-project
store_origin: AT
region: Austria
---

# Streamlined, shorter gameplay Oceanic abyss setting Puzzle-driven investigation TIME Stories Revolution: The Hadal Project

**Brand:** asmodee
**Price:** € 45.62
**Availability:** ❌ Out of Stock

## Summary

> 🌊 Unlock the abyss, master the mystery, and revolutionize your game night!

## Quick Answers

- **What is this?** TIME Stories Revolution: The Hadal Project by asmodee
- **How much does it cost?** € 45.62 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.at](https://www.desertcart.at/products/178659336-time-stories-revolution-the-hadal-project)

## Best For

- asmodee enthusiasts

## Why This Product

- Trusted asmodee brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Dive Into Mystery:** Explore a deep-sea scientific base that holds humanity’s fate.
- • **Unravel the Virus:** Lead a thrilling investigation to uncover secrets and save humanity.
- • **Standalone Adventure:** No core game needed—jump right into the action out of the box.
- • **Effortless Engagement:** Refined rules designed for both newcomers and veterans for smooth play.
- • **Quick Yet Challenging:** Shorter game sessions that pack a strategic punch every time.

## Overview

TIME Stories Revolution: The Hadal Project is a standalone, immersive board game adventure set in a mysterious oceanic abyss. Featuring streamlined rules and shorter, more engaging gameplay, it’s perfect for both new players and seasoned fans. With a focus on teamwork, critical thinking, and strategic planning, players investigate a devastating virus threatening humanity, making every session a thrilling race against time.

## Description

Rediscover the T.I.M.E. Stories universe with T.I.M.E. Stories Revolution, a new cycle of missions! The game rules have changed, but the Agency’s commitment to preserving humanity and the space time continuum certainly hasn’t.2099 NT: While a terrifying virus is devastating the world’s population, a scientific base immersed in an oceanic abyss makes a strange discovery that could decide the future of humanity. Conduct an in-depth investigation and crack the secret of the Hadal Project.

Review: Great story - Excellent gameplay and story with simple puzzles
Review: Easier Gameplay - Finally finish playing this. It takes a total of 5 to 6 hours in order to complete the game. The blue series is better than the white series in terms of gameplay. Instead of rolling dices, you can just pay your crystal and boost the values to achieve whatever you need, so it is less time-consuming since my group usually keeps on failing due to rolling dices. Story-wise was so-so, I feel like the White Series has a more developed story line, but since I have only tried the Hadal Project in Blue series so is not 100% sure on this, maybe things will get better if you also got the Experience Expansion. Overall, I think this is a good game with a reasonable price and gametime.

## Features

- EXPLORE THE UNKNOWN: Join the T.I.M.E. Stories Revolution and immerse yourself in the enigmatic world of The Hadal Project, where a scientific base in an oceanic abyss holds the key to humanity's future.
- REFINED RULES FOR ALL: Experience new, streamlined game rules designed to cater to both newcomers and fans of the original cycle, ensuring a smoother and more engaging gameplay experience.
- REDESIGNED GAMEPLAY: Enjoy shorter yet more fulfilling game sessions that remain challenging for both new and veteran players, offering an improved gaming experience.
- STANDALONE ADVENTURE: No core game required; each scenario in The Hadal Project plays right out of the box, making it an ideal starting point for newcomers and a fresh adventure for existing players.
- UNCOVER THE SECRET: Conduct an in-depth investigation, confront a devastating virus, and unlock the mysteries of The Hadal Project as you embark on a thrilling board game adventure.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07XN65R76 |
| Age Range Description | 12 years |
| Best Sellers Rank | #300,436 in Toys & Games ( See Top 100 in Toys & Games ) #7,889 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| Color | Various |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.2 4.2 out of 5 stars (73) |
| Educational Objective | Foster teamwork, critical thinking, and strategic planning |
| Grenre | Board games |
| Included Components | 1 rulebook - 1 token punchboard - 32 Azrak crystals, 110 Story cards, 60 Common cards, 59 Personal Cards. |
| Is Assembly Required | No |
| Item Dimensions | 8 x 8 x 2 inches |
| Item Type Name | Game |
| Item Weight | 736 Grams |
| Manufacturer | Asmodee |
| Manufacturer Maximum Age (MONTHS) | 1500 |
| Manufacturer Minimum Age (MONTHS) | 144.0 |
| Manufacturer Part Number | TS11 |
| Material Type | Paper |
| Model Name | TS11 |
| Model Number | TS11 |
| Model Year | 2011 |
| Number of Items | 1 |
| Number of Players | 1 to 4 |
| Operation Mode | Manual |
| Package Quantity | 1 |
| Power Source | Manual |
| Product Style | Classic |
| Set Name | The Hadal Project |
| Size | One Size |
| Subject Character | Mystery |
| Theme | Adventure |

## Images

![TIME Stories Revolution: The Hadal Project - Image 1](https://m.media-amazon.com/images/I/810ln-wPT0L.jpg)
![TIME Stories Revolution: The Hadal Project - Image 2](https://m.media-amazon.com/images/I/81XZRwj7B4L.jpg)
![TIME Stories Revolution: The Hadal Project - Image 3](https://m.media-amazon.com/images/I/81RnLgh5Y+L.jpg)
![TIME Stories Revolution: The Hadal Project - Image 4](https://m.media-amazon.com/images/I/81+Ww+wF36L.jpg)

## Available Options

This product comes in different **Size** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Great story
*by A***R on September 28, 2020*

Excellent gameplay and story with simple puzzles

### ⭐⭐⭐⭐ Easier Gameplay
*by K***Y on July 20, 2022*

Finally finish playing this. It takes a total of 5 to 6 hours in order to complete the game. The blue series is better than the white series in terms of gameplay. Instead of rolling dices, you can just pay your crystal and boost the values to achieve whatever you need, so it is less time-consuming since my group usually keeps on failing due to rolling dices. Story-wise was so-so, I feel like the White Series has a more developed story line, but since I have only tried the Hadal Project in Blue series so is not 100% sure on this, maybe things will get better if you also got the Experience Expansion. Overall, I think this is a good game with a reasonable price and gametime.

### ⭐⭐ Done with the franchise
*by T***Y on April 3, 2020*

I have played every T.I.M.E. Stories game from the first release of the core set. It was an impressive, unique board game experience that I thoroughly enjoyed. Later expansions could be hit or miss in spots but were still consistently entertaining. I will do my best to explain without spoilers but be advised some clues may be inadvertently given. That being said, the Hadal Project was a bust for me and we did not even bother finishing the game. It is frustrating with its lack of clarity on major elements of game play, such as one critical turning point mid-way through. There is little consistency or logic to how and why key items necessary to complete the game are discovered. It is sometimes a 50/50 shot as to whether or not a particular card should be interacted with. This is important when you're limited in the number of actions you can do per game. The series has always had this limitation (in the past it was Time Units or "TU") but this new system is less forgiving and unduly hindered by chance ("Destiny" cards). You find yourself constantly caught between either having to race through, disregarding what is superfluous, or investing time resources on major plot points, without any clear indication as to which is which before committing. As just one example, we were running low on "time" resources ("Azrak") with 2 Azrak already on the Mission card because of updates needed to keep going. We had a conversation with someone we thought was a major character. But instead of advancing the plot, the encounter forces us to decide what we want to talk to him about - while spending Azrak to do it. Apparently, we chose the wrong thing to talk about because we didn't get anything useful. We're now stuck between trying to figure out if Space Cowboys has us unnecessarily wasting resources on a rabbit hole - which the series has been prone to throw into the games - or wasting the remainder of our Azrak to have another conversation with 1 final location still left to explore (and thus do another update, lowering our overall score). We opted to continue exploring for additional information only to reach a dead end and update (again) because if we had made the choice to have a different conversation, we would have gotten A MAP. Not something minor like a support item or bonus resource but a fundamental element needed to advance further in the game. In game design, there should be absolutely no ambiguity about an encounter necessary for completing the game. Those who have played this may ask, how did we have 2 updates already at this point in the game? Because of that one major battle before the transition to the next deck. The test required a substantial amount of Azrak to pass for 2 people (perhaps testing or encounter requirements should be scaled?) The damage dealt is relative to whether you get "exactly" the number required or anything above. Simply getting anything above does not deal enough damage to defeat it so we had to work to get precisely the right number. If you "fail" you lose more Azrak as a penalty. Enter the joy of "Destiny" cards. We had a fresh, newly shuffled destiny deck. On our first run, we invested Azrak to get up to the exact number needed. Drew a "-1" card and lost, costing more Azrak. Invested a substantial amount of Azrak to try and use one of our items (we boosted up to "8" to pass a test of "7"), then drew a -2, which not only cost more Azrak but lost one of two uses of this essential item. We were able to get a few hits by the end of it but were left without enough Azrak to defeat it. If we both exhausted all our Azrak - we would have needed to start the ENTIRE GAME OVER. So, we did an emergency update for one player, finished it off, then had to do a standard update before the next phase to replenish me. We went from a "Legendary" scoring run to a mediocre run in one round because of an unnecessary "chance" mechanism that can severely punish you if you have bad luck with the draws. Regretfully, this was, by far, the least entertaining expansion and the series is simply not enjoyable anymore. Issues with the game mechanics that I thought would be ironed out over the years have not been resolved and only gotten worse.

## Frequently Bought Together

- TIME Stories The Hadal Project - Dive into a Thrilling Underwater Mystery! Adventure Game, Cooperative Strategy Game for Kids & Adults, Ages 12+, 1-4 Players, 90 Min Playtime, Made by Space Cowboys
- TIME Stories Revolution A Midsummer Night - Immersive Time-Travel Adventure Game, Cooperative Strategy Game for Kids & Adults, Ages 12+, 1-4 Players, 60 Min Playtime, Made by Space Cowboys
- TIME Stories Revolution Experience Board Game - Unlock In-Between Missions! Adventure Game, Cooperative Strategy Game for Kids & Adults, Ages 12+, 1-4 Players, 90 Min Playtime, Made by Space Cowboys

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*Product available on Desertcart Austria*
*Store origin: AT*
*Last updated: 2026-04-22*