---
product_id: 3685080
title: "Wise Wizard Games Star Realms: Deckbuilding Card Game"
brand: "white wizard games"
price: "€ 39.81"
currency: EUR
in_stock: true
reviews_count: 13
category: "White Wizard Games"
url: https://www.desertcart.at/products/3685080-wise-wizard-games-star-realms-deckbuilding-card-game
store_origin: AT
region: Austria
---

# Ultra-portable, travel-ready Fast-paced space battles Strategic deck-building mastery Wise Wizard Games Star Realms: Deckbuilding Card Game

**Brand:** white wizard games
**Price:** € 39.81
**Availability:** ✅ In Stock

## Summary

> 🚀 Conquer the cosmos—deck by deck, duel by duel!

## Quick Answers

- **What is this?** Wise Wizard Games Star Realms: Deckbuilding Card Game by white wizard games
- **How much does it cost?** € 39.81 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.at](https://www.desertcart.at/products/3685080-wise-wizard-games-star-realms-deckbuilding-card-game)

## Best For

- white wizard games enthusiasts

## Why This Product

- Trusted white wizard games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Compact & Travel-Ready:** Small enough to fit in your bag, so you never miss a chance to dominate the galaxy on the go.
- • **Designed by Pro Gamers:** Created by Magic Pro Tour Champions for a perfectly balanced, competitive experience.
- • **Epic Space Combat in Minutes:** Engage in thrilling duels or multiplayer showdowns with quick, intense gameplay that fits your busy lifestyle.
- • **Craft Your Unique Galactic Fleet:** Build and customize your deck with powerful ships, bases, and tactics to outsmart every rival.
- • **Endless Replayability & Strategy:** Each game feels fresh with diverse factions and dynamic card combos that keep you coming back for more.

## Overview

Star Realms is a highly rated, fast-paced deck-building card game designed by Magic Pro Tour Champions. Combining strategic trading card combat with sci-fi flair, it supports 2-6 players and offers quick, intense matches with high replay value. Its compact size makes it perfect for travel, while its dynamic gameplay and stunning artwork deliver an immersive intergalactic experience that sharpens strategic thinking and decision-making.

## Description

Star Realms is a spaceship combat deck building game designed by Magic Pro Tour Champions and Hall of Famers Darwin Kastle and Rob Dougherty (developer and cofounder of the Ascension Deck building Game). Star Realms offers all the thrills of traditional trading card game style combat, combined with the fun of a deck building game. Play powerful ships, destroy enemy bases or blast your opponent directly on your way to victory!

Review: One of the Best Games I've ever Played - Wow. I can't say enough good stuff about Star Realms. The game is so simple yet so competitive. The card art is simplistic but perfect. The play is fast and understandable. The setup is quick but meaningful. I think Star Realms has gone down in my personal hall of fame as a top 5. One of the things I like is how different the different races (colors) play from each other. Do you want to be a healer? Do you want to be a minimalist? A card drawer? A Brute? Each has it's own flavor and its own weaknesses and I think that all of it was done to perfection. Game play is extremely simple. Pick some cards, play them, resolve them, and buy some more cards. Next player. What makes the game so wonderful (aside from not being a CCG) is that those few steps, while always being the same, feel so different game by game. I also like that each person will develop a favorite style that you can kind of expect from one player to the next. Makes it feel like you have a "character" and not a group of random cards. Also, the portability is awesome on this game. It's about twice the thickness of a box of bicycle playing cards. This means that you can always throw a copy in with you when you travel. Games are fast with expert players (We can easily get a game in 10 minutes) but it feels tense. I also like that you can expand the number of players by simply buying another deck of cards. We've played with up to 6. I don't think we'd go any more. In conclusion, I think that if you are considering this game, just go for it. Certainly at this price point it's a no brainier. I will say that I think you should get two copies, meaning some other games come up for the decision process in that price point, but in general, I don't think many games can hold up in terms of longevity and overall fun to Star Realms. Games I Love to Play- Galaxy Trucker, Resistance Avalon, Small World, Istanbul, Warhammer Invasion, Caylus, Space Cadets Dice Duel, Eclipse, Caverna, Dead of Winter, Summoner Wars, Sheriff of Nottingham, Seasons, and Cosmic Encounter. Games I'll Play-Settlers of Catan, Dominion, 7 Wonders, Agricola, Mice and Mystics, Race for the Galaxy, Mage Wars, Takenoko, Ticket to Ride, Game of Thrones LCG, Arkham Horror, Splendor, and Smash Up. Games I Won't Play-Power Grid, Memoir 44, Android Netrunner (I know, this one will hurt people), Robinson Crusoe, Lords of Waterdeep, Mage Knight, Pandemic, Apples to Apples, Cards Against Humanity (I'd list that one 10 times), and Battlelore.
Review: Fun, easy to learn deck building game - Star Realms is a well designed space themed deck building game where two or more players compete to be the last person with authority points. Note, one deck supports two players, two decks supports up to four players, and three decks supports up to six players. The basic idea of the game is to purchase cards from the trade row of six shown cards (five are random and one is static) to build a deck which can be used to: buy more cards, attack opponents, and draw more cards among other actions. Each player starts with 50 authority points, and when attacked will lose authority, and may gain authority from actions on purchased cards or events (if using the events expansion). The last player with authority wins. With this base version of the game (no expansions) if there are more than two players are several variants which allow for co-op play. One where players team up with other players to beat the other teams, and another "hydra" version where all players are working together to destroy one more powerful player. Unlike many other build-a-deck style games, this game allows players to do most actions in any order. For example if a player has two cards that allow them to draw a card and other cards to spend 10 coin, they can draw a card, buy a some cards, then draw their other card. Or they could draw their two cards first, then spend their money. Or they could spend their money then buy two cards, and so Pros: -Easy to learn. The instructions are fairly minimal and most cards to a good job describing themselves without additional explanation. -Quick games. Once all players have played several games and understand the basic game mechanics a two player game tends to be about a half hour or less. -High quality cards with beautiful detailed graphics -High replay value Cons: The only downside that I have discovered with this game is by the end of a game it can be difficult to keep track of which parts of each card have already been resolved and which parts can still be activated. Personal thought: It seems that there are enough trade cards to support more than two players with one deck but there are not enough authority or starting hand cards (money an attack) to support more so it wouldn't be too difficult to just reduce the number of starting hand cards and count authority via dice or some other means to support more players with one deck. I also own all expansions which each add something worth while to the game if you like the base set. If I had to pick two to buy (hard to pick just one) I would get Events and Gambit. Events adds... you guessed it... event cards to the game. They are shuffled in to the trade deck and randomly pop up during game play. When an event card is revealed its effects are immediately executed. Some hurt everybody, some help everybody, but all effect everybody. Gambit adds solo variances, co-op variances, and cards which can be given to players at the beginning of the game to give them an edge. My wife and I like to use gambits to help players who have been in a slump. On the first game we each start with one random gambit. Every game after the player who most recent won only gets one gambit, but the other player gets one card for each game in a row they have lost since last winning. So if my wife has won the last three games in a row she gets one gambit card and I get four. There are countless ways that these gambit cards can be used like this. Overall I feel that this game is well worth a try. If you are looking for a highly rated inexpensive game definitely give this one a look.

## Features

- Engage in epic space battles with a fast-paced, strategic deck-building experience designed by Magic Pro Tour Champions.
- Expand your fleet, dominate the galaxy, and outmaneuver your rivals in a game that blends the best of deck-building and trading card combat.
- Easy to learn, endlessly replayable, and small enough to take anywhere—perfect for quick duels or multiplayer showdowns.
- Build your deck with powerful ships, devastating bases, and tactical maneuvers to crush your opponent and claim victory.
- A sci-fi adventure in every match, with stunning artwork that brings intergalactic warfare to life!

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00HRGMPIU |
| Age Range Description | Adult |
| Best Sellers Rank | #39,320 in Toys & Games ( See Top 100 in Toys & Games ) #73 in Collectible Card Game Decks & Sets |
| Brand Name | White Wizard Games |
| Color | Multi-colored |
| Container Type | Box |
| Customer Reviews | 4.8 out of 5 stars 2,761 Reviews |
| Educational Objective | Develop strategic thinking and critical decision-making skills through competitive gameplay |
| Global Trade Identification Number | 00852613005008 |
| Grenre | Strategy, Space |
| Included Components | Cards |
| Indoor Outdoor Usage | Indoor |
| Item Dimensions | 2.8 x 1.8 x 3.8 inches |
| Item Dimensions L x W | 2.8"L x 1.8"W |
| Item Display Dimensions | 10 x 0.01 x 10 inches |
| Item Type Name | game |
| Item Weight | 0.2 kg |
| Language | English |
| Manufacturer | Flat River Group |
| Manufacturer Maximum Age (MONTHS) | 180 |
| Manufacturer Minimum Age (MONTHS) | 144 |
| Manufacturer Part Number | WW500 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Cardboard |
| Model Name | Star Realms |
| Model Number | WW500 |
| Model Year | 2015 |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 2 |
| Operation Mode | Manual |
| Other Special Features of the Product | Portable |
| Package Quantity | 1 |
| Power Source | Manual |
| Product Style | Classic |
| Set Name | Star Realms |
| Size | 1.8 inches x 2.8 inches x 3.8 inches |
| Sub Brand | (-) |
| Subject Character | (-) |
| Supported Battery Types | No batteries required |
| Theme | Science Fiction |
| UPC | 885609756097 885609662244 787799137888 885932044311 852613005008 793631641567 785924611920 736126907052 044981195560 885509574869 885923707744 |
| Unit Count | 1 Count |

## Images

![Wise Wizard Games Star Realms: Deckbuilding Card Game - Image 1](https://m.media-amazon.com/images/I/71brk1eAY+L.jpg)

## Available Options

This product comes in different **Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ One of the Best Games I've ever Played
*by C***. on June 11, 2015*

Wow. I can't say enough good stuff about Star Realms. The game is so simple yet so competitive. The card art is simplistic but perfect. The play is fast and understandable. The setup is quick but meaningful. I think Star Realms has gone down in my personal hall of fame as a top 5. One of the things I like is how different the different races (colors) play from each other. Do you want to be a healer? Do you want to be a minimalist? A card drawer? A Brute? Each has it's own flavor and its own weaknesses and I think that all of it was done to perfection. Game play is extremely simple. Pick some cards, play them, resolve them, and buy some more cards. Next player. What makes the game so wonderful (aside from not being a CCG) is that those few steps, while always being the same, feel so different game by game. I also like that each person will develop a favorite style that you can kind of expect from one player to the next. Makes it feel like you have a "character" and not a group of random cards. Also, the portability is awesome on this game. It's about twice the thickness of a box of bicycle playing cards. This means that you can always throw a copy in with you when you travel. Games are fast with expert players (We can easily get a game in 10 minutes) but it feels tense. I also like that you can expand the number of players by simply buying another deck of cards. We've played with up to 6. I don't think we'd go any more. In conclusion, I think that if you are considering this game, just go for it. Certainly at this price point it's a no brainier. I will say that I think you should get two copies, meaning some other games come up for the decision process in that price point, but in general, I don't think many games can hold up in terms of longevity and overall fun to Star Realms. Games I Love to Play- Galaxy Trucker, Resistance Avalon, Small World, Istanbul, Warhammer Invasion, Caylus, Space Cadets Dice Duel, Eclipse, Caverna, Dead of Winter, Summoner Wars, Sheriff of Nottingham, Seasons, and Cosmic Encounter. Games I'll Play-Settlers of Catan, Dominion, 7 Wonders, Agricola, Mice and Mystics, Race for the Galaxy, Mage Wars, Takenoko, Ticket to Ride, Game of Thrones LCG, Arkham Horror, Splendor, and Smash Up. Games I Won't Play-Power Grid, Memoir 44, Android Netrunner (I know, this one will hurt people), Robinson Crusoe, Lords of Waterdeep, Mage Knight, Pandemic, Apples to Apples, Cards Against Humanity (I'd list that one 10 times), and Battlelore.

### ⭐⭐⭐⭐⭐ Fun, easy to learn deck building game
*by E***. on June 24, 2015*

Star Realms is a well designed space themed deck building game where two or more players compete to be the last person with authority points. Note, one deck supports two players, two decks supports up to four players, and three decks supports up to six players. The basic idea of the game is to purchase cards from the trade row of six shown cards (five are random and one is static) to build a deck which can be used to: buy more cards, attack opponents, and draw more cards among other actions. Each player starts with 50 authority points, and when attacked will lose authority, and may gain authority from actions on purchased cards or events (if using the events expansion). The last player with authority wins. With this base version of the game (no expansions) if there are more than two players are several variants which allow for co-op play. One where players team up with other players to beat the other teams, and another "hydra" version where all players are working together to destroy one more powerful player. Unlike many other build-a-deck style games, this game allows players to do most actions in any order. For example if a player has two cards that allow them to draw a card and other cards to spend 10 coin, they can draw a card, buy a some cards, then draw their other card. Or they could draw their two cards first, then spend their money. Or they could spend their money then buy two cards, and so Pros: -Easy to learn. The instructions are fairly minimal and most cards to a good job describing themselves without additional explanation. -Quick games. Once all players have played several games and understand the basic game mechanics a two player game tends to be about a half hour or less. -High quality cards with beautiful detailed graphics -High replay value Cons: The only downside that I have discovered with this game is by the end of a game it can be difficult to keep track of which parts of each card have already been resolved and which parts can still be activated. Personal thought: It seems that there are enough trade cards to support more than two players with one deck but there are not enough authority or starting hand cards (money an attack) to support more so it wouldn't be too difficult to just reduce the number of starting hand cards and count authority via dice or some other means to support more players with one deck. I also own all expansions which each add something worth while to the game if you like the base set. If I had to pick two to buy (hard to pick just one) I would get Events and Gambit. Events adds... you guessed it... event cards to the game. They are shuffled in to the trade deck and randomly pop up during game play. When an event card is revealed its effects are immediately executed. Some hurt everybody, some help everybody, but all effect everybody. Gambit adds solo variances, co-op variances, and cards which can be given to players at the beginning of the game to give them an edge. My wife and I like to use gambits to help players who have been in a slump. On the first game we each start with one random gambit. Every game after the player who most recent won only gets one gambit, but the other player gets one card for each game in a row they have lost since last winning. So if my wife has won the last three games in a row she gets one gambit card and I get four. There are countless ways that these gambit cards can be used like this. Overall I feel that this game is well worth a try. If you are looking for a highly rated inexpensive game definitely give this one a look.

### ⭐⭐⭐⭐⭐ Fast, Fun and Deep
*by M***K on August 8, 2014*

I'm no stranger to deck building games. My boyfriend and I have played Dominion (we dont enjoy it all that much), Ascension, LoTR and DC Comics deckbuilding games. Of these, DC is, when played with the optional Confrontation to steal heroes from one another, our favorite. Or it was. Until Star Realms. This game is everything we look for in card games. Easy to learn. Varied in its strategy. It plays quick and set up and tear down times are all but nonexistent. And every game is different. Most importantly of all, however - this game changes up the deckbuilding formula. Unlike so many "multiplayer solitaire" type games - Dominion, Ascension, etc - Star Reals is built around interaction between players. There are no vicoty points. No collecting things in order to win. Rather, Star Realms sees each player building a fleet of ships and space stations. And each turn, a player attacks the opponent. The first player to reduce their opponent's Authority (health) to Zero wins. Sounds simple enough, and at first blush it is pretty straightforward. But contained within the common deck are four factions: The Blob are an aggressive species who specialize in rushing. Alone their ships are weak; in groups they are extremely powerful. Collecting numerous Blob ships early can end a game fast. The Empire ships are varied in size and power level - and they like to mess with the opponent's hand, often forcing discards. The Federation will draw their controller cards while also restoring authority. And the Machine race will allow players to purge cards from their deck. Each faction features numerous cards which benefit from playing other members of their faction, and every faction has Space Stations, many of which can defend a player and one another from attacks as well as provide special powers to use once per turn. The game is fast, fun, has tons of depths, great art and a coherent, cohesive theme that the game play supports very well. If you're into Deck Building games and longing for something different from an overpopulated and rather stale genre of gaming, you honestly cannot go wrong with Star Realms.

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*Store origin: AT*
*Last updated: 2026-09-06*