---
product_id: 36971399
title: "Invent Your Own Computer Games with Python, 4th Edition"
price: "€ 46.05"
currency: EUR
in_stock: true
reviews_count: 13
url: https://www.desertcart.at/products/36971399-invent-your-own-computer-games-with-python-4th-edition
store_origin: AT
region: Austria
---

# Invent Your Own Computer Games with Python, 4th Edition

**Price:** € 46.05
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- **What is this?** Invent Your Own Computer Games with Python, 4th Edition
- **How much does it cost?** € 46.05 with free shipping
- **Is it available?** Yes, in stock and ready to ship
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## Description

Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Review: Interest is the best teacher. - Interest is the best teacher. That is why I choose this book to teach my sons Python. The book is well written. My teenage son followed it to learn Python and build a few games in Python. I will guide my son to continue to learn Python with the book as a reference. I highly recommend it for kids and interested adults to learn programming in Python.
Review: Best book for teaching beginners (children or adults!) how to program in Python from scratch. - I just finished reading "Invent Your Own Computer Games with Python", and it's my new all-time favorite book for beginners who want to learn how to program. Al's outdone himself with this one. He does an incredible job of teaching the reader how to program in Python from scratch; whenever he comes to a concept that the reader may not be familiar with, he explains it clearly and thoroughly using simple English, and then demonstrates why the concept is useful. The writing in this book is tight, engaging, entertaining, and just seriously impressive, and the projects are super fun too. I particularly liked the Tic-Tac-Toe project: I thought it was really clever to have the reader implement an AI for one of their games so early on in the book, instead of burying something fun like that in a later chapter. I don't know if Al's gotten way better at writing over the past few years, or if he's gotten a great editor, or some combination of the two; but whatever the cause, this book really shines. When I read his book "Making Games with Python & Pygame" (published in 2012), I found that he sometimes explained concepts using frustratingly vague language, or introduced them in an order that bothered me, and I also noticed a few typos and bugs in that book's prose and code; I found basically zero such issues in "Invent Your Own Computer Games with Python". The only main thing I wish he'd change is that he uses mixedCase for his variable and function names, but snake_case is the naming standard in Python programs (documented in PEP8). It's not obvious to me why he prefers mixedCase, and this seems like something that shouldn't have survived to the fourth edition of this book. All in all, though, this is a problem I'm more than willing to overlook, given how otherwise excellent this book is. From now on, whenever a friend asks me what the best way is of learning to program, I'm going to point them directly to this book. Keep up the great work, Al!

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #81,112 in Books ( See Top 100 in Books ) #15 in Game Programming #53 in Software Development (Books) #56 in Python Programming |
| Customer Reviews | 4.7 out of 5 stars 554 Reviews |

## Images

![Invent Your Own Computer Games with Python, 4th Edition - Image 1](https://m.media-amazon.com/images/I/81YmENbG92L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Interest is the best teacher.
*by Y***J on April 11, 2026*

Interest is the best teacher. That is why I choose this book to teach my sons Python. The book is well written. My teenage son followed it to learn Python and build a few games in Python. I will guide my son to continue to learn Python with the book as a reference. I highly recommend it for kids and interested adults to learn programming in Python.

### ⭐⭐⭐⭐⭐ Best book for teaching beginners (children or adults!) how to program in Python from scratch.
*by J***D on October 23, 2017*

I just finished reading "Invent Your Own Computer Games with Python", and it's my new all-time favorite book for beginners who want to learn how to program. Al's outdone himself with this one. He does an incredible job of teaching the reader how to program in Python from scratch; whenever he comes to a concept that the reader may not be familiar with, he explains it clearly and thoroughly using simple English, and then demonstrates why the concept is useful. The writing in this book is tight, engaging, entertaining, and just seriously impressive, and the projects are super fun too. I particularly liked the Tic-Tac-Toe project: I thought it was really clever to have the reader implement an AI for one of their games so early on in the book, instead of burying something fun like that in a later chapter. I don't know if Al's gotten way better at writing over the past few years, or if he's gotten a great editor, or some combination of the two; but whatever the cause, this book really shines. When I read his book "Making Games with Python & Pygame" (published in 2012), I found that he sometimes explained concepts using frustratingly vague language, or introduced them in an order that bothered me, and I also noticed a few typos and bugs in that book's prose and code; I found basically zero such issues in "Invent Your Own Computer Games with Python". The only main thing I wish he'd change is that he uses mixedCase for his variable and function names, but snake_case is the naming standard in Python programs (documented in PEP8). It's not obvious to me why he prefers mixedCase, and this seems like something that shouldn't have survived to the fourth edition of this book. All in all, though, this is a problem I'm more than willing to overlook, given how otherwise excellent this book is. From now on, whenever a friend asks me what the best way is of learning to program, I'm going to point them directly to this book. Keep up the great work, Al!

### ⭐⭐⭐⭐⭐ Learn Python through game program creation
*by K***O on November 6, 2025*

This book is a fun way to learn Python programming by teaching the language elements by writing games. From simple statements, using the debugger, designing programs logically with flowcharts, processing a main event loop, to incorporating player-missile graphics and sound, this books provides a good introduction to Python by building games and providing insights into how to build your own games.

## Frequently Bought Together

- Invent Your Own Computer Games with Python, 4th Edition
- Python Crash Course, 3rd Edition: A Hands-On, Project-Based Introduction to Programming
- Automate the Boring Stuff with Python, 2nd Edition: Practical Programming for Total Beginners

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*Product available on Desertcart Austria*
*Store origin: AT*
*Last updated: 2026-06-04*