---
product_id: 4582688
title: "Game Engine Architecture"
price: "€ 98.85"
currency: EUR
in_stock: false
reviews_count: 12
url: https://www.desertcart.at/products/4582688-game-engine-architecture
store_origin: AT
region: Austria
---

# Game Engine Architecture

**Price:** € 98.85
**Availability:** ❌ Out of Stock

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- **What is this?** Game Engine Architecture
- **How much does it cost?** € 98.85 with free shipping
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## Description

Game Engine Architecture: 9781466560017: Computer Science Books @ desertcart.com

Review: Perfect for new game developers. - Wow! This is the best technical book I have read this year. I have been a C++ developer for almost 20 years and have been working in the game industry for the last 8 years. I wish I had found this book 8 years ago, it would have gotten me up to speed much quicker. This is not a how to guide and it is also not a deep academic dive into the low levels of game engine architecture. Instead it fits into its own category, it is really a book designed to get experienced programmers into the game industry. It covers almost everything you will encounter in just enough detail to get you up to speed. Think of this as a jumping off point, after you read this you will be qualified to read and understand how most any game is setup, but not quite ready to write a game from scratch. But that is huge, it is often so hard to get the basics when you are going into a new field. Most books are written for users in the field who know the basics, or are written for people that can only dream of working in the field and have no depth at all. I would highly recommend this book to anyone who has less than 5 years experience in the game industry. I picked it up myself for the chapter on positional audio but it was so well written I have been reading it straight through, and enjoying every moment of it.
Review: Stellar Book For Intermediate Programmers - I bought this book because I was trying to look for information on Game Engine Development so I can build my own game engine. Upon reading the first chapter, I was really locked into reading the book and definitely felt the need to take notes on almost every single page. The way the author explains things in this book is absolutely phenomenal and the way it is organized makes it very understandable. It is by no means an easy read but it is definitely informative. On top of this, in Chapter 3 the author goes over programming best practices and where you can get more information on making very performant code. He includes diagrams that depict what he is trying to explain very well. The format in which he teaches is introducing a problem, then explaining what some people have come up with as solutions, and then explaining what solution to the problem he thinks is best. He gets very low level and even gets to explaining how to avoid cache misses. Explains the why as to cache being faster than memory. I can go on all day long. The crazy part of this book is that it feels like no words are wasted. Through over 1000 pages of text, every bit of information he provides feels as though it has importance. Just getting into the 4th Chapter right now but so far this book is great! Will update when I am finished with the book.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #1,596,291 in Books ( See Top 100 in Books ) #271 in Computer Graphics #690 in Game Programming |
| Customer Reviews | 4.6 4.6 out of 5 stars (166) |
| Dimensions  | 8 x 2.25 x 9.75 inches |
| Edition  | 2nd |
| ISBN-10  | 1466560010 |
| ISBN-13  | 978-1466560017 |
| Item Weight  | 4.34 pounds |
| Language  | English |
| Print length  | 1014 pages |
| Publication date  | January 1, 2014 |
| Publisher  | A K Peters Ltd |

## Images

![Game Engine Architecture - Image 1](https://m.media-amazon.com/images/I/41KBkH73pZL.jpg)
![Game Engine Architecture - Image 2](https://m.media-amazon.com/images/I/51wlTrj0q1L.jpg)
![Game Engine Architecture - Image 3](https://m.media-amazon.com/images/I/41GV0KOj4ZL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Perfect for new game developers.
*by D***R on September 25, 2017*

Wow! This is the best technical book I have read this year. I have been a C++ developer for almost 20 years and have been working in the game industry for the last 8 years. I wish I had found this book 8 years ago, it would have gotten me up to speed much quicker. This is not a how to guide and it is also not a deep academic dive into the low levels of game engine architecture. Instead it fits into its own category, it is really a book designed to get experienced programmers into the game industry. It covers almost everything you will encounter in just enough detail to get you up to speed. Think of this as a jumping off point, after you read this you will be qualified to read and understand how most any game is setup, but not quite ready to write a game from scratch. But that is huge, it is often so hard to get the basics when you are going into a new field. Most books are written for users in the field who know the basics, or are written for people that can only dream of working in the field and have no depth at all. I would highly recommend this book to anyone who has less than 5 years experience in the game industry. I picked it up myself for the chapter on positional audio but it was so well written I have been reading it straight through, and enjoying every moment of it.

### ⭐⭐⭐⭐⭐ Stellar Book For Intermediate Programmers
*by A***H on June 14, 2020*

I bought this book because I was trying to look for information on Game Engine Development so I can build my own game engine. Upon reading the first chapter, I was really locked into reading the book and definitely felt the need to take notes on almost every single page. The way the author explains things in this book is absolutely phenomenal and the way it is organized makes it very understandable. It is by no means an easy read but it is definitely informative. On top of this, in Chapter 3 the author goes over programming best practices and where you can get more information on making very performant code. He includes diagrams that depict what he is trying to explain very well. The format in which he teaches is introducing a problem, then explaining what some people have come up with as solutions, and then explaining what solution to the problem he thinks is best. He gets very low level and even gets to explaining how to avoid cache misses. Explains the why as to cache being faster than memory. I can go on all day long. The crazy part of this book is that it feels like no words are wasted. Through over 1000 pages of text, every bit of information he provides feels as though it has importance. Just getting into the 4th Chapter right now but so far this book is great! Will update when I am finished with the book.

### ⭐⭐⭐⭐ Good for improving existing engine but not starting from scratch
*by L***I on January 16, 2015*

As some previous reviews written, this is a solid book on game engine architecture. What I like about this book is it has a detailed introduction to game animation system which other books couldn't give. However, compared to Game Coding Complete series, this book didn't give the source code of a complete game engine, which I think is essential to learn game programming. You seem to know a lot of things about game programming after reading this book, but there is no way you can put it together without previous game engine experience. I don't suggest this book to people who want to start from scratch to build a game engine, but who want to improve their existing game engine. I hope this book can go more detailed on the gameplay part.

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---

*Product available on Desertcart Austria*
*Store origin: AT*
*Last updated: 2026-05-04*