---
product_id: 49671978
title: "Unity in Action"
price: "€ 45.18"
currency: EUR
in_stock: true
reviews_count: 12
url: https://www.desertcart.at/products/49671978-unity-in-action
store_origin: AT
region: Austria
---

# Unity in Action

**Price:** € 45.18
**Availability:** ✅ In Stock

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- **What is this?** Unity in Action
- **How much does it cost?** € 45.18 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.at](https://www.desertcart.at/products/49671978-unity-in-action)

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## Description

Buy Unity in Action 1 by Hocking, Joesph (ISBN: 9781617292323) from desertcart's Book Store. Everyday low prices and free delivery on eligible orders.

Review: Excellent book! - This book is very easy to read, being nicely laid out with progress made at a good pace. The author explains things well and I had no trouble keeping up. You jump straight in, creating a simple FPS, demonstrating mouse look, movement, collisions, ray casting, simple AI and how scripts are attached to objects and how they interact with objects and other scripts. As explained in the book, you do need to know how to program *before* reading it, although not necessarily in C# (which is pretty easy to pick-up if you've worked in any OO language, especially Java). This is definitely true as I needed to make several code changes to get the project to work properly in Chapter 3, however it wasn't that difficult, but if you are learning programming at the same time then it would be difficult. One great feature is the free PDF, offered by Manning Publishing, which means I can read the book in large text and in colour and easily flip between Unity, my code editor and the book with a few keystrokes. This is much easier than having the book open on the desk, next to you. One poor feature is that I couldn't find where to submit my errata on their site. I use TextMate 2 to edit the scripts, as MonoDevelop is pretty horrible and refuses to layout code the way I like it (being a programming I obviously suffer from OCD with such things). I also use Dash to search the Unity API documentation, but you can get by with the online reference just as well. I've only reached chapter 4, but I'm lapping it up...
Review: Get it if you want to get started quick, especially if you're familiar with Object Oriented programming. - Halfway through and I really like this book. If you already know some OOP language the coding should be a breeze. It explains videogame concepts as you encounter them, so it's very suitable as an introduction to videogame development. The examples are fun and interesting and will get you up and running quick. Be sure to use your coupon to get the digital version as well since the printed book is in black and white and some of the pictures are not very clear. Something else I like is that it explains the different roles involved in making a game, programmers, modelers, animators, artists etc. You will get a well rounded idea of what kind of work is involved for different team roles.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | 1,641,664 in Books ( See Top 100 in Books ) 429 in Animation Graphic Design 560 in Web Graphics & Animation 1,119 in Games Programming |
| Customer reviews | 4.4 4.4 out of 5 stars (100) |
| Dimensions  | 17.78 x 2.54 x 22.86 cm |
| Edition  | 1st |
| ISBN-10  | 161729232X |
| ISBN-13  | 978-1617292323 |
| Item weight  | 454 g |
| Language  | English |
| Print length  | 349 pages |
| Publication date  | 2 July 2015 |
| Publisher  | Manning Publications |

## Images

![Unity in Action - Image 1](https://m.media-amazon.com/images/I/91u3XnHg3sL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Excellent book!
*by A***D on 6 August 2015*

This book is very easy to read, being nicely laid out with progress made at a good pace. The author explains things well and I had no trouble keeping up. You jump straight in, creating a simple FPS, demonstrating mouse look, movement, collisions, ray casting, simple AI and how scripts are attached to objects and how they interact with objects and other scripts. As explained in the book, you do need to know how to program *before* reading it, although not necessarily in C# (which is pretty easy to pick-up if you've worked in any OO language, especially Java). This is definitely true as I needed to make several code changes to get the project to work properly in Chapter 3, however it wasn't that difficult, but if you are learning programming at the same time then it would be difficult. One great feature is the free PDF, offered by Manning Publishing, which means I can read the book in large text and in colour and easily flip between Unity, my code editor and the book with a few keystrokes. This is much easier than having the book open on the desk, next to you. One poor feature is that I couldn't find where to submit my errata on their site. I use TextMate 2 to edit the scripts, as MonoDevelop is pretty horrible and refuses to layout code the way I like it (being a programming I obviously suffer from OCD with such things). I also use Dash to search the Unity API documentation, but you can get by with the online reference just as well. I've only reached chapter 4, but I'm lapping it up...

### ⭐⭐⭐⭐ Get it if you want to get started quick, especially if you're familiar with Object Oriented programming.
*by N***S on 6 April 2017*

Halfway through and I really like this book. If you already know some OOP language the coding should be a breeze. It explains videogame concepts as you encounter them, so it's very suitable as an introduction to videogame development. The examples are fun and interesting and will get you up and running quick. Be sure to use your coupon to get the digital version as well since the printed book is in black and white and some of the pictures are not very clear. Something else I like is that it explains the different roles involved in making a game, programmers, modelers, animators, artists etc. You will get a well rounded idea of what kind of work is involved for different team roles.

### ⭐⭐⭐⭐⭐ A really good introduction to games programming using Unity
*by M***K on 24 April 2016*

This book is a really good introduction to games programming using Unity. Before buying this book I'd spent a couple of months following online demos and hacking around not really understanding what I was doing. All those pieces of info I had made sense working through the examples in this book which are very good without being too complicated. Unity in Action goes through the aspects of Unity at just the right pace giving a sense of accomplishment e.g. by the end of chapter 2 you've got a simple first person demo up and running. Another reviewer thought there were typos in the examples but I didn't notice any; perhaps I have a newer addition of the book. If the code didn't compile it was down to my typing mistakes! The Unity IDE isn't the most intuitive so the examples tell you which menu options to select to perform the various steps. There's a good Appendix which covers some of the other Unity options such as the toolbar. Hocking clearly states that this is a book about games programming and not graphics. So all the graphics in this book are simple but you are introduced to textures and graphics assets. Again, there is an Appendix pointing you to other resources for graphics. All the code, graphics assets, icons etc are available for download so all the examples can be finished easily. Overall I'm very pleased I bought this book.

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*Product available on Desertcart Austria*
*Store origin: AT*
*Last updated: 2026-06-01*