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Product Description Manipulate gravity to save your world from destruction. Gain a new perspective as you take on the role of Kat, a strong-willed girl seeking the means to protect her future in a world that’s crumbling to pieces. Tilt and move the PlayStation Vita, taking gravity into your own hands to deliver devastating attacks, uncover the secrets to your past and explore a mysterious world. desertcart.com Gravity Rush is a single player Action-Adventure game with RPG and Platforming game elements that is specifically designed for PlayStation Vita. Utilizing PS Vita specific functionality such as the gyro motion sensor of the PS Vita, highly refined graphics and touch control capabilities, and a rich storyline rendered in a crisp comic/animation-like style, Gravity Rush provides an engrossing 3D experience in which the usual laws of gravity cease to exist. Additional features include: simple shoulder button-based controls for gravity-altering move, varied enemy and boss battles, and beat-em-up combat. Master Gravity to Save Yourself and Your World The Gravity Rush players, quite literally, gain a new perspective on the world as you take on the role of Kat, a strong-willed girl who although suffering from memory loss, is compelled to seek the means to protect the future of the floating town of Hekseville. To do this she must follow the lead of a mysterious being in the form of a black cat, and master an amazing and growing array of gravity-altering powers. Master gravity to save yourself and the city of Hekseville. View larger Controls Tailor-Made for PlayStation Vita The gravity-manipulating powers at the center of the Gravity Rush gameplay experience are tailor-made with the PlayStation Vita in mind, and as such to ensure ease of play for all players. Gravity abilities are easily initiated with the PS Vita's shoulder buttons - pressing one to initiate levitation, and the other to initiate a release from it. Between these two inputs, the PS Vita's gyro motion sensor allows for the aiming of Kat to specific spots in the environment by physically moving the console to reposition the onscreen cursor. It's at the center of this cursor that Kat is dropped. Key Game FeaturesInnovative gravity control navigation allows the game's heroine, Kat, to levitate to reach otherwise inaccessible locationsUse the PlayStation Vita motion sensor to manipulate gravity to help you move around an open world full of dozens of missions spanning several stagesRich storyline rendered in comic/animation-like style cutscenesExperience beautiful cel-shaded graphics brought to life through OLED technology, delivering crisp and vivid colorsBeat-em-up battles against monsters of varying size using a combination of PS Vita face buttons and gravity techniquesAdditional Screenshots Review: A Great Game with an Emphasis on Excellent Mechanics - I’ve tried to think about how to describe/classify this game. Here’s my best attempt: an open-world, free-running, adventuring brawler with a unique platforming twist. The TLDR: The game has challenging, but very fun mechanics that are intended to be mastered. For me this was the point of the game: it’s fun to play. If you like challenging and highly manual mechanics that are super effective once learned, this game is for you. If you prefer a bit more automation in your mechanics and enjoy other parts of a game besides the controls and mechanics, this may not be for you. The Expanded Analysis: Whether you’re in a challenge, a mission, or just messing around, it is a blast to run, fly, and slide around the world in this game. The adventure is really fun and is filled with enjoyable and challenging combat. The gravity control mechanic is really cool and makes for some unique open-world platforming. What I love most about this game is the mechanics. That is the emphasis of this game: it’s fun to play and fun to learn. Sure, the story is fine, the game is nice to look at, etc., etc., etc.; but, the point of this game is its gameplay (my personal favorite thing in a game). This may be good or bad for each individual. In a game like Assassin’s Creed, free-running in the open world is fairly automated. Sure, there’s jumping and gadgets to control, but, for the most part, you hold down the ‘free-run’ button and much is taken care of. Even in combat there’s a fair amount of scripting and automation. That is very different in Gravity Rush: you have to control much more of your free-running (or free-flying) and auto-targeting is limited in combat. This may please some and displease others. In that way, Gravity Rush reminds me indirectly of Shadow of the Colossus in that the controls feel very manual. This is true of many Japanese games that have a focus on mechanics (i.e., the latest PS3 Gundam game). You feel very in control, but it takes some patience to learn and master the mechanics. There’s not a lot of hand-holding with these mechanics either. There are a bunch of challenges (my favorite part of the game) that teach you the mechanics and how to handle certain situations (good combat combos, good platforming techniques, etc.), but they are not step-by-step tutorials: you have to discover what works by yourself in order to get gold medals in the challenges. This allows you to create your own unique play style even if you end up doing things the creators clearly intended. The game has plenty of content, has an enjoyable quest, has fun side missions (my favorite part), looks and runs great on Vita, and is a blast to pay. I highly recommend it, but I also recommend people be aware of the existence of intentionally manual and challenging (but satisfying!) mechanics. Review: Awesome experience with minor hiccups - This game is simply put AWESOME. Mechanics work great, visuals are beautiful, sounds are nice, storyline/telling is catchy.. I played about 6 hours and I guess I am midway through the story but I've been lingering around the city looking for things. It keeps me entertained and I love this game. A few things to mention NOT as CONS for this game, may be taken as "expect from it": -This isn't a FULL hack 'n slah game: You have a set/combo of attacks on the ground, an attack in midair, and special powers. This is basically untrully a button smasher since you WONT beat the game pressing square only, but is not IN DEPTH as other big games.. still this is enough for this world and its correct use can avoid you some "you died" [or game over]. You can and have, however, UPGRADES. There are for attack power, gravity gauge depletion times and recharge, special power, etc.. Gems collected around the world and as rewards are use for these purpose. -Vita features extensive use: Touch screen and tilting the VITA is present in the game and the way its done IS EXCELLENT. I don't know if you can turn these off, but I didn't care since I want to experience this game as it should be. They work great BUT you need to put your mind to it to master. -Story telling: It uses a comic-like depiction in the main story line, but beware.. YOU CANT REWIND these frames [I tried but not sure if you can see them again..] so pay good attention and also, tilting the VITA gives it a really nice touch of 3Dish effect. -Just, but JUST A TINY BIT of lag: There is a bit of lag present, not gonna lie. You will find it when "trying again" the challenges. Reloading the challenge takes about 8-12 seconds [longest for me was 14], a bit more than the usual not so bothering regular loading times in the game.. ALSO, you might experience a screen freeze lag when "flying" fast[you actually are falling since you changed the gravity direction LOL] moving to a different town [loading textures, changing music, rendering stuff is my bet], this minuscule freeze lag is less than a second BUT is very obvious since ALL around is moving hehe. -*You MIGHT get a bit frustrated when exploring irregular areas of the world [bottom of city, around many walls] and might have a bit of problems with the gravity focusing and camera at the same time. You can reset your camera so its a bit easier to get a grip of where you are going and are.. This is a great game for the vita. I love it and I am taking my time with it and so should any and everyone :P
| ASIN | B0050SW1WW |
| Best Sellers Rank | #33,937 in Video Games ( See Top 100 in Video Games ) #52 in PlayStation Vita Games |
| Compatible Video Game Console Models | Sony PlayStation Vita |
| Computer Platform | PlayStation Vita |
| Customer Reviews | 4.4 4.4 out of 5 stars (544) |
| Date First Available | June 7, 2011 |
| Global Trade Identification Number | 00711719220077, 20711719220064 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.6 ounces |
| Item model number | 22007 |
| Language | English |
| Manufacturer | Sony Computer Entertainment |
| Number of Players | 1 |
| Product Dimensions | 4.09 x 0.39 x 5.31 inches; 1.6 ounces |
| Publication Date | June 12, 2012 |
| Rated | Teen |
| Release date | June 12, 2012 |
| Type of item | Video Game |
| UPC | 803982722379 711719220077 711719220138 |
E**K
A Great Game with an Emphasis on Excellent Mechanics
I’ve tried to think about how to describe/classify this game. Here’s my best attempt: an open-world, free-running, adventuring brawler with a unique platforming twist. The TLDR: The game has challenging, but very fun mechanics that are intended to be mastered. For me this was the point of the game: it’s fun to play. If you like challenging and highly manual mechanics that are super effective once learned, this game is for you. If you prefer a bit more automation in your mechanics and enjoy other parts of a game besides the controls and mechanics, this may not be for you. The Expanded Analysis: Whether you’re in a challenge, a mission, or just messing around, it is a blast to run, fly, and slide around the world in this game. The adventure is really fun and is filled with enjoyable and challenging combat. The gravity control mechanic is really cool and makes for some unique open-world platforming. What I love most about this game is the mechanics. That is the emphasis of this game: it’s fun to play and fun to learn. Sure, the story is fine, the game is nice to look at, etc., etc., etc.; but, the point of this game is its gameplay (my personal favorite thing in a game). This may be good or bad for each individual. In a game like Assassin’s Creed, free-running in the open world is fairly automated. Sure, there’s jumping and gadgets to control, but, for the most part, you hold down the ‘free-run’ button and much is taken care of. Even in combat there’s a fair amount of scripting and automation. That is very different in Gravity Rush: you have to control much more of your free-running (or free-flying) and auto-targeting is limited in combat. This may please some and displease others. In that way, Gravity Rush reminds me indirectly of Shadow of the Colossus in that the controls feel very manual. This is true of many Japanese games that have a focus on mechanics (i.e., the latest PS3 Gundam game). You feel very in control, but it takes some patience to learn and master the mechanics. There’s not a lot of hand-holding with these mechanics either. There are a bunch of challenges (my favorite part of the game) that teach you the mechanics and how to handle certain situations (good combat combos, good platforming techniques, etc.), but they are not step-by-step tutorials: you have to discover what works by yourself in order to get gold medals in the challenges. This allows you to create your own unique play style even if you end up doing things the creators clearly intended. The game has plenty of content, has an enjoyable quest, has fun side missions (my favorite part), looks and runs great on Vita, and is a blast to pay. I highly recommend it, but I also recommend people be aware of the existence of intentionally manual and challenging (but satisfying!) mechanics.
O**L
Awesome experience with minor hiccups
This game is simply put AWESOME. Mechanics work great, visuals are beautiful, sounds are nice, storyline/telling is catchy.. I played about 6 hours and I guess I am midway through the story but I've been lingering around the city looking for things. It keeps me entertained and I love this game. A few things to mention NOT as CONS for this game, may be taken as "expect from it": -This isn't a FULL hack 'n slah game: You have a set/combo of attacks on the ground, an attack in midair, and special powers. This is basically untrully a button smasher since you WONT beat the game pressing square only, but is not IN DEPTH as other big games.. still this is enough for this world and its correct use can avoid you some "you died" [or game over]. You can and have, however, UPGRADES. There are for attack power, gravity gauge depletion times and recharge, special power, etc.. Gems collected around the world and as rewards are use for these purpose. -Vita features extensive use: Touch screen and tilting the VITA is present in the game and the way its done IS EXCELLENT. I don't know if you can turn these off, but I didn't care since I want to experience this game as it should be. They work great BUT you need to put your mind to it to master. -Story telling: It uses a comic-like depiction in the main story line, but beware.. YOU CANT REWIND these frames [I tried but not sure if you can see them again..] so pay good attention and also, tilting the VITA gives it a really nice touch of 3Dish effect. -Just, but JUST A TINY BIT of lag: There is a bit of lag present, not gonna lie. You will find it when "trying again" the challenges. Reloading the challenge takes about 8-12 seconds [longest for me was 14], a bit more than the usual not so bothering regular loading times in the game.. ALSO, you might experience a screen freeze lag when "flying" fast[you actually are falling since you changed the gravity direction LOL] moving to a different town [loading textures, changing music, rendering stuff is my bet], this minuscule freeze lag is less than a second BUT is very obvious since ALL around is moving hehe. -*You MIGHT get a bit frustrated when exploring irregular areas of the world [bottom of city, around many walls] and might have a bit of problems with the gravity focusing and camera at the same time. You can reset your camera so its a bit easier to get a grip of where you are going and are.. This is a great game for the vita. I love it and I am taking my time with it and so should any and everyone :P
V**O
Aprovecha los sensores de la consola y es divertido
G**.
Produto muito bem embalado, entrega dentro do prazo, tudo certo e nada a reclamar. Um ponto interessante é que comprei como um produto usado, mas o produto veio lacrado e sem nenhuma marca ou aranhão de uso, tanto a capa como card do jogo. Em relação ao jogo em si não tem muito oque dizer, ele tem uma mecânica interessante que te permite auterar a gravidade, e uma história envolvente toda legendada em português.
D**T
This game is pretty much the only reason the PSVita deserves to exist right now. Sure, Uncharted Golden Abyss is fun, and the port of Disgaea 3 is nifty, but this game stands on a field of its own. To begin with it isn't a sequel or a port, this is a game that was built from the ground up for the PSVita and features some incredibly intuitive, responsive controls, a unique concept, and a masterfully wrought visual world. The game is about Kat, an amnesiac girl who awakens in some strange city just about the same time bad things start to happen. When she discovers she has the power to invert gravity (only for herself, not everyone get's to fly around!) she sets about helping people and winds up on a fantastical adventure through some of the most creative and awe inspiring locales in an attempt to piece together a broken world. The game controls wonderfully. The analog controls don't hitch, as should be expected in this day and age, and while the use of the touch screen is minimal, such as a quick swipe for dodging oncoming attacks or holding the corners to power slide, it is responsive and never gave me any issues even with a screen protector on. The gyro sensors, which can be used to look around and are used to steer while sliding, are also amazingly responsive unlike previous iterations on other consoles where response time might be delayed or slow. It is very clear that this game was designed to utilize the PSVita as perfectly as possible. The visuals are wonderful. The city has a sort of industrial revolution London type of feel about it so the buildings look interesting and are designed well. The characters are all interesting such as The Creator who has a very interesting design choice (don't want to spoil anything!) and Kat whose clothes are unique and interesting yet match her quirky personality. The most interesting visuals, however, come in the "Between Worlds" where Kat must go to reclaim parts of the city that have broken away. These stages are incredible fun and feature great spaces to explore such as a tunnel made of fire where you must slide and invert gravity on the fly to avoid getting burned or a wide open expanse where floating islands are host to monsters, treasures, and an all important power up! The open world of the game is endless fun to explore and the story of Kat is quirky, fun, and at times a little heart breaking. The game plays well, it looks good, and though I haven't mentioned it much the music is whimsical and perfectly gels with everything else. If you have a PSVita and you don't have this then what are you waiting for? Turn that paper weight back into a gaming device!
A**A
IMPERDIBILE...GIOCABILITA' E GRAFICA AI LIMITI DEL POSSIBILE SU DI UNA PSVITA. SE HAI QUESTA CONSOLLE DEVI AVERLO!!!!!! NON VEDO L ORA CHE ESCA IL SEGUITO
F**I
Agora com o fim da vida do Vita, os jogos se tornaram muito mais acessíveis, ainda mais agora, Gravity Rush se torna um jogo indispensável para quem tem um Vita, muito divertido, com mecânica impecável e uma história empolgante!
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4 days ago
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