

Review Two hundred years into the future and 70 years after the last Armored Core, From Software's Armored Core 2 picks up where the previous sequels left off: a world in ruin, humankind struggling to survive, and order on the brink of chaos. In this release, you'll assume the role of a Raven, a highly skilled mercenary for hire. Your tool of the trade: a ten-ton mech kitted out with a wide variety of rifles, missiles, radar units, explosives, and other destructive devices. Three dueling factions, the Zio Corporation, the LCC, and the Emeraude Corporation are vying for total control of the Mars Development Project. However, each of these groups lacks the resources to topple the others. Thus, across 30 missions, many of which are optional, each will hire you to do its dirty work. As for who wins, that's up to you. Armored Core 2 isn't just about single-player combat missions, though. On the contrary, the Armored Core series has always been about an equal blend of mech customization, arena fighting, and mission-based combat. This PlayStation 2 rendition is no different. After you've completed the first training mission, a quick romp through a rebel subway, you're dished out to a mode select menu. From here, you can take part in one of 30 single-player missions, compete against 50 CPU opponents in the versus arena, or purchase and equip 14 different categories of armaments in the garage and shop areas. There's also a handy system for the saving and loading of character and emblem data. Your goals are simple: complete the missions, attain first place in the arena, and design one or more mechs that either meet or exceed the game's designation of "great." Doing so will take a great deal of time and effort, meticulously upgrading your mech and testing it in battle. If you had to pick two words to describe Armored Core 2, "time" and "effort" would certainly be those words. With a gameplay engine and control system that are one part Mechwarrior and one part Virtual On Oratorio Tangram, Armored Core 2 may not be a burden, but it's no cakewalk either. You begin with a modest mech, with the lowest-level rifle, plasma sword, missile battery, and armor compliment. As you complete each mission or best an opponent in the arena, you earn credits toward the purchase of new parts. There are 15 part categories to attend to: head, core (torso), arms, legs, generator, FCS targeting, booster, back weapon left, back weapon right, arm weapon left, arm weapon right, radiator cooling system, inside options, extension systems, and optional parts. Each of these categories initially yields five to 15 upgrades, with more that are unlocked as you complete missions or uncover secrets. Sound painful? It is, at first. You'll spend a good six to eight hours initially, watching your hit points deplete, dying, restarting, and learning how to control every detail of your initially sluggish mech. However, as you complete missions, upgrade your components, and get used to the weight and energy requirements of all the different mech parts, the game's true beauty shines through - your mech begins to kick butt and so do you. While the control system - which rules out the use of analog controls in favor of digital-pad movement and button-controlled strafing - leaves much to be desired, the combination of exposure over time and mech upgrading really pulls you into the game. About the only crime Armored Core 2 is guilty of is being too realistic to the task. The game has a slick, arcade-like veneer, but weapons response and movement are stiff and unresponsive. Yes, they are realistic (or, as realistic as you can get when it comes to gigantic armed robots), but they're jarring to those who are new to the series or used to more inviting, competitive offerings. Frankly though, with a thick sci-fi plot and customization options to the gills, Armored Core 2 delivers its own brand of quality gameplay in spite of its painful controls. Should you get bored with all of the tweaking and trial-and-error gameplay of Armored Core 2's single-player experience, you and a friend can also duke it out in the game's human versus mode - either through a one-on-one Virtual On Oratorio Tangram-style split screen or via Sony's i-Link link-up cable. Regardless of how you play, your friend can upload his or her creations to your game via a memory card, enabling you both to go toe-to-toe across eight maps with your own unique armored creations. The action is just as furious as the main game's arena mode, with zero slowdown, texture loss, or clipping issues. Despite what you may gain from Armored Core 2's gameplay experience, the game's visual presentation is the best to date of any PlayStation 2 title. The action is conveyed in a third-person outside-the-mech view, similar to Virtual On Oratorio Tangram, with onscreen indicators displaying weapon choice, ammunition level, energy consumption, and hit points. Despite the sheer number of interchangeable, user-definable parts, Armored Core 2's mech models all ambulate, react, and handle as if every possible modification has been accounted for. Whether you create a four-legged walking tank with long-range missiles or a speedy chicken walker with pinpoint blasters, each of your creations will look just as if it were meant to exist based upon your own unique specifications. From the largest shoulder socket to the smallest metal flap, the number of moving objects attached to each mech is astonishing. Backing this up are a wide array of highly diverse backgrounds, 60fps animation, and the best use of particle effects in any mech title since Sega's Virtual On Oratorio Tangram on the Dreamcast. The only flaw one can readily find with Armored Core 2's graphical splendor is a lack of texture variety in flat terrain - a highly nitpicky issue that you really have to be concentrating on to notice. If you're a fan of great-looking mech games or have wanted an Armored Core title that lived up to your own imaginative expectations, Armored Core 2 is for you. If gorgeous visuals weren't enough, Armored Core 2 is also the first PlayStation 2 title that backs up its graphical offerings with equally succulent audio. Background music is majestic and diverse, never repeating or getting on your nerves. If you enjoyed the drastic nature of Armored Core Project Phantasma's soundtrack, then Armored Core 2's musical score is going to set your senses on fire. It's not John Williams, but it certainly puts Gungriffon Blaze, Virtual On Oratorio Tangram, and every other recent mech title to shame. Surprisingly enough, Armored Core 2's in-game sound effects are just as detailed and varied as the musical score supporting them. Every weapon, with emphases on the word "every," has its own distinct sound effect for firing and collision. With 16 stock handheld weapons and a number of hidden armaments, such attention to detail is admirable. Top things off with a variety of personable premission speech snippets from the same vocal talents who brought Seaman and Liquid Snake to life, and Armored Core 2 gives your sound system the workout it's been waiting for. Thanks to a few errant gameplay quirks, Armored Core 2 doesn't quite reach console mech perfection. However, thanks to a slick presentation, diverse gameplay, and overwhelming customization options, the game certainly comes close. If you've been looking for a vehicle to show off your PlayStation 2 or to wipe the rehashed taste of Project Phantasma and Master of Arena out of your mouth, Armored Core 2 is definitely a good start. Still, it's a shame that Armored Core 2's steep learning curve and stiff control mechanics are such an integral part of its gameplay, as there is a subset of the population that actually prefers the looser, more forgiving control systems that Gungriffon Blaze and Virtual On Oratorio Tangram offer. It's a true situation of apples to oranges, though, with orange lovers smiling all the way home. --Frank Provo -- Copyright ยฉ 2000 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review
| Asin | B00004YKHS |
| Best Sellers Rank | #50,856 in Video Games (See Top 100 in Video Games) #1,632 in PlayStation 2 Games |
| Compatible Video Game Console Models | Sony PlayStation 2 |
| Computer Platform | PC |
| Customer Reviews | 4.0 4.0 out of 5 stars (109) 4.0 out of 5 stars |
| Date First Available | August 24, 2000 |
| Global Trade Identification Number | 00093992089009 |
| Is Discontinued By Manufacturer | No |
| Item Model Number | XBox |
| Item Weight | 5.6 ounces |
| Language | English |
| Manufacturer | Agetec |
| Package Dimensions | 7.5 x 5.4 x 0.6 inches; 5.6 ounces |
| Publication Date | October 19, 2000 |
| Rated | Teen |
| Release Date | October 19, 2000 |
| Type Of Item | Video Game |
| Upc | 093992089009 |
User
Definitely recommend, amazing quality
Amazing quality. Game is in great condition. Works first try. Glad to have this copy to add to the collection.
User
Solid game for retro gamers.
Solid PS 2 game. I started out with AC 3 and then played this. The controls are much more old school with the fact that you are using the d-pad. Not a huge issue and takes little time to get use to. The missions are a lot of fun as is the arena. I like the fact that most of the missions are outside (you will know what I mean when you play AC 3) and there is some scenery to look at while I run around and laser blade stuff. If you are thinking of getting into the AC series this is another good title to start with. There is a learning curve, so expect to fail many missions before the controls feel natural. If you grew up playing games like Contra and Ninja Gaiden then you will enjoy this game. There are some really challenging missions and arena battles to partake in.
User
Armored Core 2
My previous experience was with the original Armored Core on PS1 and then at some point i rented Armored Core 3 many moons ago, so my recollection was vague. first impressions of the game were not overly high because of the unfamiliarty of the controls and not being able to use analog sticks, but once i gained my bearings it became a breeze.As far as menu and depth of detail, i was pleasantly surprised at the level of detail you can go in customizing your hardware. Drawing a custom symbol, swapping parts, and various other little things that make the game feel tangible, like changing the colors of the heads up display; and the story does as well. every detail adds up to a sense of 'this could happen in real life'. The mission narrations are abit overdone, in a david caruso sort of feel, (over-acted) but whatever.So far ive have only completed 2 or 3 missions and fought in the arena and beaten 8 or so opponents, but its a game that i feel like going back to whenever i think to. I dont get the chance to often but i already purchased 4 in anticipation, that is when i have access to a PS3 at my brother's place.
User
Mechy Goodness!
Though the graphics are dated, the action is so furious you won't notice it. What makes AC2 stand out is the arena mode, which is missing from Another Age. And, currently, it's cheaper on the used market than AC3.You can read any of the other reviews to hear about how it funtions, but my personal opinion is that customizing your Mech/Wanzer/Core/Whatever is the real core of this game. During Arena, you don't have to pay for ammo or repairs. In the 30+ missions, you do. And some ammo is very expensive, so you'd want to use energy weapons rather than solid weapons like bullets, grenades, rockets, missles, etc. There are biosensors needed for radars at times. Some heads don't contain those, so you sell a head and buy a head. There is no penalty for selling, you get the same amount of money as you paid. So you'll constantly be swapping things out.I had, and still have, lots of fun with this title. For $12 used, a great game.P.s. My favorite: antenna head, big Z core, grenade gun, dual vertical missles, tank tread legs, and rocket interceptors. Yeah!
User
Clunky interface
Because of what I consider to be a significant flaw, this is a somewhat superficial review of Armored Core2. Armored Core 2 has great graphics and even, nicely designed missions, although it often requires you to repeat completly unnecessary dialogs and setup sequences even for repeat attempts that only serve to waste time. Aside from that though, it has what to me is a major and disqualifying flaw. The PS2 has really great analog controls. Armored Core 2 doesnt use them. They say they use analog control, but they only use the 2 analog sticks as single push buttons. How can you build a cutting edge mech fighter and not bother to incorporate one of the most significant features of the PS2. This would be bad enough on its own, but the manual controls are extremely slow and ponderous. If something is shooting at you from behind, you can pretty well count on the fact that by the time you can get these hulking beasts turned around you are going to be toast or at least severely damaged. They also accelerate and decelerate with equal lack of alacrity. I might add, that the AI mechs that are attacking you actually appear to have higher performance than you can acheive in your own mech. It is a terrible shame that an otherwise really great game is so severely flawed by such inadequate control. The design it yourself mech feature is really excellent, and if it werent for the truly hobbling nature of the controls, this really would be a 5 star game. You will find my copy for sale online real soon now.
User
this game did not meet any good expectations, I remember playing this game some years ...
this game did not meet any good expectations, I remember playing this game some years ago and enjoyed the hell out of it, the recent copy of it that I got wont even load the main menu, this is an extreme disappointment
User
Not Very Good, Obviously rushed out the door.
I was very disapointed in this game, especially having liked the original so much. This is an extremely buggy bit of coding. I have experienced, sounds locking up in the system, like a explosion during a battle and never clearing out and just keeps repeating -- even after going back to the menu system. Jumping up and getting vision through walls. Camera trailing that often results in a completely obstructed view. And then especially in the arena, after you win a victory, it will reload and then start a seemingly random number of seconds into a new bout before halting and then exiting out to the main menu system. But even given that, the graphics are not on par with other release titles such as SSX and Madden 2001. I would rate this as a skip it until AC3 comes out, that should be really good, since they have a lot of things to make up for here in my opinion.
User
and had a fun ~12hrs playing through the main story once and doing ...
I played this game when I was in grade school, so the nostalgia is strong. I recently repurchased a used copy cheaply since my original disc went missing, and had a fun ~12hrs playing through the main story once and doing all of the arena battles. It's a very fun game if you're into mech battle games, and there's a fair amount of customization for your AC. If you still have a PS2 sitting around, give this game a try, and if you like it, try the sequels. There are 8 PS2 armored core games (6 that are more "classic" like this one in terms of gameplay) so there's plenty to play if you enjoy AC2.
User
Not as photographed on listing.
The game arrived in a generic black DVD case, not a PS2 game case. I can live with that. But the listing showed a CIB picture of the game, unfortunately I did not receive a manual. Game disc and case also have stickers on them that were not present in the listing photos. Those can be removed, but not pleased that the listing photos were deceiving. Have not had a chance to test if the disc works, I will add that to this review when I do. Disappointed though...
User
Did not come with the right Game in case
Did not come with the right Game in case
Trustpilot
1 day ago
2 weeks ago