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Create your first 2D, 3D, and AR/VR games with the awesome Unity game platform. With this hands-on beginner's guide, you'll start building games fast! In Unity in Action, Third Edition , you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking's Unity in Action as their first step toward Unity mastery. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of the augmented and virtual reality toolkits. Using your existing coding skills, you'll write custom code instead of just clicking together premade scripts. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Build your next game without sweating the low-level details. The Unity game engine handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C#, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity will get your game idea off the drawing board and onto the screen! You can even use Unity for more than game development, with new tools for VR and augmented reality that are perfect for developing useful apps.














| Dimensions | 18.73 x 2.03 x 23.5 cm |
| Edition | 3rd |
| Isbn 10 | 1617299332 |
| Isbn 13 | 978-1617299339 |
| Item Weight | 680 g |
| Language | English |
| Part Of Series | In Action |
| Print Length | 414 pages |
| Publication Date | 3 Mar. 2022 |
| Publisher | Manning Publications |
User
Good coverage of Unity development
This covers basically all you need to know about game development in Unity, and while doing so, unobtrusively introduces a number of important programming concepts. The book contains references to other documentation covering functions that cannot be fully covered in the space available. The last chapter even briefly demonstrates deployment to mobile devices and the development of augmented reality games.Another benefit is that the book regularly comes in new editions, covering new functionality in Unity.
User
Describes an out of date framework version
Bought this book after checking its age (2022/23), hoping it was still current. However, the project used in the book uses methods that have been replaced by newer ones, and so, if you use the book to learn programming in Unity, you learn redundant methodologies on a discontinued version of the framework. So it may give you insights into using Unity, but you will not be future-proof.
User
Well-structured book written in clear language
It's an awesome resource to understand fundamentals of game programming, I have to say this book require and assume you've already familiar at least one programming language and this is understandable.I really liked this book because it's build knowledge in every new chapter by iterating the existing work, and you're really understand all crucial concepts like movement, raycasting, collision detection etc.I'd really recommend this book for those who are looking a way to dive in to game programming with web or other programming experience and if you want to get most benefit, try to write all codes in all sections by yourself and see the result.
User
All good!!
As orderd...
User
It's very educational.
It's good!
User
Step by step, clear instructions, everything works as intended as of June 2022
I was a complete beginner in November 2021 and since then I have had my fair share of books, bootcamps, professional certificate programs, udemy courses and youtube tutorials to learn Unity.From the beginners perspective I see two issues with most courses : 1. material getting out of date due to the fast way Unity changes and 2. the courses not having the right structure.It was challenging to find something that was easy to follow, structured and simply worked with the latest Unity iterations, until this book.Main reason I got it was the positive reviews on reddit and the fact that the course material was updated with one of the more recent versions of Unity. Code is clean, concise and works. The github repository is up to date and no discrepancies with the text.Compared to online resources such as youtube who go at blazing speed trying to teach you the code aspect, book format offers you the ability to set your own pace, which I found to be very useful in learning a new coding language or platform like Unity.The structuring is also great, going from simple to complex, from 2d/3d environment creation to 1st person 3rd person movement and animation, to UI design, everything is covered in a nice, lean way. Now I have a little library of code which I can use for my own projects thanks to this book.Overall, as a new, aspiring Unity developer, I can definitely recommend this product to those who are just starting like me.
User
Decent Book
Decent book. I, myself, don't do too well with just following along with a book step by step as these "In Action" books do. But it's great, if that's how you learn best.
Trustpilot
3 days ago
1 month ago